Spider Ball: Difference between revisions

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|uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br>Climb walls (''[[Metroid II: Return of Samus|Metroid II]]'')
|uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br>Climb walls (''[[Metroid II: Return of Samus|Metroid II]]'')
}}
}}
[[File:Return of Samus Spider Ball.png|thumb|right|150px|The original Spider Ball in action.]]
[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]]
The '''Spider Ball''' is an upgrade for [[Samus Aran|Samus's]] [[Morph Ball]]. In its first appearance in ''[[Metroid II: Return of Samus]]'', it allowed Samus to scale nearly any wall while in Morph Ball mode. In the [[Metroid Prime (series)|Metroid Prime series]] however, the Spider Ball can only cling to magnetically charged surfaces, usually special [[Spider Ball Track|tracks]].
The '''Spider Ball''' is an upgrade for [[Samus Aran|Samus's]] [[Morph Ball]]. In its first appearance in ''[[Metroid II: Return of Samus]]'', it allowed Samus to scale nearly any wall while in Morph Ball mode. In the [[Metroid Prime (series)|Metroid Prime series]] however, the Spider Ball can only cling to magnetically charged surfaces, usually special [[Spider Ball Track|tracks]].


While Samus typically uses the Spider Ball to access hard to reach locations, she can use it in combat. Bosses such as [[Quadraxis]] and the [[Power Bomb Guardian]] have weaknesses that can only be reached with the Spider Ball. The [[Emperor Ing]] also requires use of the Spider Ball to climb on its magnetically charged chrysalis.
While Samus typically uses the Spider Ball to access hard to reach locations, she can use it in combat. Bosses such as [[Quadraxis]] and the [[Power Bomb Guardian]] have weaknesses that can only be reached with the Spider Ball. The [[Emperor Ing]] also requires use of the Spider Ball to climb on its magnetically charged chrysalis.


 
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==Manual==
==Manual==
===''Metroid Prime''===
===''Metroid Prime''===
{{Manual|mp1|Spider Ball|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.|Metroid Prime|21}}</ref>}}
{{Manual|mp1|Spider Ball|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.|Metroid Prime|21}}</ref>}}
===''Metroid Prime 2: Echoes''===
===''Metroid Prime 2: Echoes''===
{{Manual|mp2|Spider Ball|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.|Metroid Prime 2: Echoes|20}}</ref>}}
{{Manual|mp2|Spider Ball|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.|Metroid Prime 2: Echoes|20}}</ref>}}
===''Metroid Prime: Trilogy''===
===''Metroid Prime: Trilogy''===
<small>Metroid Prime's entry</small>
<small>Metroid Prime's entry</small>
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<small>Metroid Prime 2 and Metroid Prime 3's entry</small>
<small>Metroid Prime 2 and Metroid Prime 3's entry</small>
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
===''Metroid II: Return of Samus''===
===''Metroid II: Return of Samus''===
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.|Metroid II: Return of Samus|17}}</ref>}}
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.|Metroid II: Return of Samus|17}}</ref>}}
==Official ''Metroid Prime'' Website==
==Official ''Metroid Prime'' Website==
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{| style="{{roundbl}}; {{roundbr}}; border: 1px solid #{{mw color light}}; background-color: #{{mw color}}" border=1