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Spin Jump: Difference between revisions

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{{Ability-infobox
|image=[[File:Spin Jump.png]]
|caption=Samus doing a Spin Jump in [[Tourian]]
|games=*''[[Metroid (game)|Metroid]]''
*''[[Metroid: Zero Mission]]''
*''[[Super Metroid]]''
*''[[Metroid: Other M]]''
*''[[Metroid Fusion]]''
*''[[Metroid II: Return of Samus]]''
|firstgame=''Metroid''
|users=*[[Samus Aran]]
|uses=Allows Samus to jump in a diagonal direction
}}
 
The '''Spin Jump''' is a technique used by [[Samus Aran]] in every two dimensional game and ''[[Metroid: Other M]]''. The jump is automatically activated when Samus jumps in any direction but straight up. Samus spins in the air, allowing further distance per jump. This type of jump is necessary for the [[Space Jump]], [[Screw Attack]], and [[Wall Jump]].
 
==Trivia==
*While this does not appear in first person, while in the multiplayer for ''[[Metroid Prime 2: Echoes]]'', when a player utilizes the [[Space Jump]], they spin as if using the classic spin jump.
[[Category: Abilities]]

Revision as of 03:46, 4 August 2016

Spin Jump
Spin Jump.png

Samus doing a Spin Jump in Tourian

Game(s)
First Appearance

Metroid

Users
Item needed

Available from start

Uses

Allows Samus to jump in a diagonal direction

The Spin Jump is a technique used by Samus Aran in every two dimensional game and Metroid: Other M. The jump is automatically activated when Samus jumps in any direction but straight up. Samus spins in the air, allowing further distance per jump. This type of jump is necessary for the Space Jump, Screw Attack, and Wall Jump.

Trivia

  • While this does not appear in first person, while in the multiplayer for Metroid Prime 2: Echoes, when a player utilizes the Space Jump, they spin as if using the classic spin jump.