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This page is used by Metroidking for writing and experimenting. I place the outline of what I am going to write then expand it so I do not create stubs. Editing this page is restricted to staff members with administrative privileges only. If you wish to experiment and test your editing skills, go here.

Below is my current project: Metroid Prime 2: Echoes. It will be written in short sentences first, then I'm going to write the plot as I play Echoes so that the information can be as accurate as possible and quotes that only appear once can be referenced.

Metroid Prime 2: Echoes

Plot

After the Federation loses contact with the marines of GFMC Task Force Herakles near Aether, they hire Samus Aran to investigate it and provide assistance. Her ship damaged by a storm as she enters Aether's atmosphere, preventing her from leaving until its repairs are complete. After landfall, she finds her path obstructed so she takes an alternate route through a Splinter hive. There, she finds the marines dead.

After Samus clears an obstruction that the marines placed to protect themselves from the Splinters, unknown creatures possess the marines' bodies. After destroying the possessed marines, she finds then follows Dark Samus through Dark Portal, Dark Samus destroys Light Crystal. Warrior Ing move in and take equipment. Samus escapes, makes way to G.F.S. Tyr where she learns to fate of the crew. Dark Splinters attack, she kills them.

Samus then goes to Great Temple, Dark Splinters attack. Dark Splinters die, Alpha Splinter attack. An Ing possesses Alpha Splinter. After Dark Alpha killed, Energy Transfer Module acquired. Samus meets U-Mos who explains the plight of the Luminoth and the dangers the Ing pose to universe. about Samus agrees to help, U-Mos sends her to Agon Wastes.

After she arrives in Agon, she is attacked by a group of Space Pirates. Space Pirates die, Samus goes to Temple, attacked by Alpha Sandigger which is quickly possessed by Warrior Ing the stole Bombs. Bomb Guardian dies, Samus goes to Energy Controller. Automated message left by sentinel informs her about her next task.

Production

A Link to the Past developers provided assistance due to familiarity with the concept. Elements not included in Prime due to time constraints were implemented in Echoes. Wanted more opportunities to do unique boss fights. Super Metroid inclusion was discussed but not implemented cause of time constraints.

Reception

Aggregator Score
GameRankings 92.08% out of 67 reviews[1]
Publication Score
Game Informer 9.5 out of 10
GameTrailers 9.4 out of 10[2]
Eurogamer 9 out of 10[3]
IGN 9.5 out of 10[4]
GameSpy 5 out of 5[5]
GameSpot 9.1 out of 10[6]

Visuals

  • Graphics: Graphics praised, minus few blurring issues (GameSpot, GI staff, IGN)
    • Art: Art greatly praised

The graphics and artwork were praised, winning the best graphics award for 2004 from IGN, though occasionally blurring was criticized.
7th Best Looking GameCube game [7]
2004 GameCube best graphics[8]

General Reception

  • Sound/Music: Praised with some music being occasionally out of place

Criticisms:

  • Difficulty (hard bosses and occasionally brutal)
  • Multiplayer (mediocre): everyone
  • Lock-on (occasionally annoying): Matt Casamassina Andy McNamara

Metroid Prime 2: Echoes was given high ratings by critics. It was the highest rated GameCube game in 2004, also winning IGN's award for top GameCube game that year.
2004 GameCube game of the year[9]
8th Highest Rated GameCube game[1]
2004 GameCube most innovative design[10]
Highest Rated 2004 GameCube game[1]
15th Best GameCube Game [11]
13th Best GameCube Game [12]


References