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Spinners are devices featured in the Metroid Prime series that are operated by the Boost Ball. These devices serve a variety of purposes such as manipulating the position of objects or activating machines.


Logbook entries

Scan data

Metroid Prime 2: Echoes

Metroid Prime 2 Echoes Cover.jpg

Metroidking/Sandbox North American Cover Art

Publisher Nintendo
Developer(s) Retro Studios
Platform(s) Nintendo GameCube

North American release November 15, 2004
European release November 26, 2004

Japanese release May 26, 2005

Genre First Person Adventure
Ratings ESRB: T
PEGI: 12+
USK: 12
CERO: 12
Modes Single-player, four-player versus multiplayer
Media Nintendo GameCube optical disc
Input Nintendo GameCube controller
Strategy Guide and Walkthrough
Strategy Wiki

Metroid Prime 2: Echoes is a first-person adventure video game that revolves around combat, puzzle-solving, and platform-jumping. It is the second game released in the Prime series, though is chronologically set after Metroid Prime Hunters.


Metroid Prime 2: Echoes takes place on the planets Aether, and its dark twin, Dark Aether. Samus is capable of traveling through the two via Portals. The Space Pirates and Metroids were less of a focus in Echoes, with the primary antagonists of Echoes are the Ing.[6]Reword?

Many aspects of Metroid Prime 2: Echoes are similar to Metroid Prime As with the first Metroid Prime, Samus is already in possession of multiple upgrades in the beginning of the game. This equipment is quickly stolen however.


Section finished on actual article









Production of Echoes announced in 2003. A Link to the Past developers provided assistance due to familiarity with the concept. Elements not included in Prime due to time constraints were implemented in Echoes. Wanted more opportunities to do unique boss fights. Super Metroid inclusion was discussed but not implemented cause of time constraints.


Aggregator Score
GameRankings 92.08% out of 67 reviews[7]
Publication Score
Game Informer 9.5 out of 10
GameTrailers 9.4 out of 10[8]
Eurogamer 9 out of 10[9]
IGN 9.5 out of 10[10]
GameSpy 5 out of 5[11]
GameSpot 9.1 out of 10[12]

Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,[7] it also won IGN's GameCube Game of the Year Award.[13] Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."[14] Metroid Prime 2: Echoes was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.[15][16] It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.[17][18] Its sound and music was also praised by reviewers. Many reviewers noted that Metroid Prime 2: Echoes is more difficult than the original Prime, but also commented that it is more rewarding.

The multiplayer included in Metroid Prime 2: Echoes received mixed to negative reception. EuroGamer suggested that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily.[19] Gamespy felt that it was forced into the game and was not memorable.[20]

Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.

Other M Reception

Aggregator Score
GameRankings 80.94% out of 8 reviews (So far)
Publication Score A
Eurogamer 8 out of 10
Famitsu 35 out of 40
GameSpot 8.5 out of 10
GameInformer 6.25 out of 10
IGN 8.5 out of 10
X-Play 2 out of 5


  1. "This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device." —Logbook entry for Spinners (Metroid Prime)
  2. "Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 2: Echoes)
  3. "" —Logbook entry for Spinners (Metroid Prime 3: Corruption)
  4. "This Spinner device has previously been used. It has shut itself off" —Scan of deactivated Spinner (Metroid Prime)
  5. "Spinner unit offline. Unable to restore function to this unit." —Scan of deactivated Spinner (Metroid Prime 2: Echoes)
  6. "It was a conscious effort from Retro and Nintendo to downplay the space pirates and Metroids in this particular game. They're still in there and they still play a role, but we made a decision to make the story revolve around the Ing and Luminoth. But we thought it was still important for them to fit into the story well and serve a particular purpose." —Mark Pacini (Metroid Prime 2 Echoes Interview)
  7. 7.0 7.1 Metroid Prime 2: Echoes for GameCube, GameRankings
  8. Metroid Prime 2: Echoes Video Review, GameTrailers
  9. 'Metroid Prime 2: Echoes Review, Eurogamer
  10. Metroid Prime 2: Echoes' Review, IGN
  11. Metroid Prime 2: Echoes, Gamespy
  12. Metroid Prime 2: Echoes Review, GameSpot
  13. The Best of 2004, IGN
  14. "The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty." Metroid Prime 2: Echoes Review, IGN
  15. The Best of 2004, IGN
  16. Top Ten Best Looking GameCube Games, IGN
  17. Top 25 GameCube Games of All-Time, GameSpy
  18. The Top 25 GameCube Games of All Time, IGN
  19. "To be brutal, the single-player mechanics were never meant to be translated into multiplayer, so the ability to turn into a Morph ball and run away makes encounters slightly irritating, while the ability to lock onto opponents and pound them with too-powerful weapons makes a fair fight a distant prospect. Add to those daft power-ups like Invincibility, or the Super Missile or Heavy Damage, Unlimited Ammo and it's one of those games you quickly tire of." Metroid Prime 2: Echoes, EuroGamer
  20. "One thing that does come across as forced is the subdued multiplayer mode, which only supports split-screen action on one GameCube. There's no hint of LAN connectivity, and let's not even bother mentioning the lack of online potential here -- Halo 2 has that stitched up rather nicely. The four-player stuff is OK, but that's it. It's nothing memorable, and even with a couple of different modes thrown in there, Echoes is simply all about the single-player experience." Metroid Prime 2: Echoes, Gamespy


Some time after the events on the Bottle Ship, Samus was assigned with the protection of a research team on SR388.[1] There, she encountered a Hornoad and fired upon it revealing a creature she had not yet encountered,[2] later learned to be a parasitic organism known as the X.[3] X breed in Samus, she loses consciousness and ship drifts into asteroid belt,[4] an escape pod is jettisoned from the ship and recovered.[5]


  1. "I'd been assigned to watch over Biologic's research team, so I once again found myself on the surface of SR388." —Samus Aran (Metroid Fusion)
  2. "It was there that I was attacked by a life-form I had never encountered before." —Samus Aran (Metroid Fusion)
  3. "It was only later that I learned the identity of my attacker: the parasitic organism we now know as X. Unaware of my condition, I was returning to the station when disaster struck." —Samus Aran (Metroid Fusion)
  4. "Once the X had infested my central nervous system, I lost consciousness and my ship drifted into an asteroid belt." —Samus Aran (Metroid Fusion)
  5. "The ship's emergency systems automatically ejected the escape pod before impact. Biologic's vessel recovered it and transported me to Galactic Federation HQ." —Samus Aran (Metroid Fusion)