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[[File:Wallfire m2 Screenshot.png|thumb|left|A Wallfire taking a shot at [[Samus Aran|Samus]]]] | [[File:Wallfire m2 Screenshot.png|thumb|left|A Wallfire taking a shot at [[Samus Aran|Samus]]]] | ||
'''Wallfires''' are mechanical enemies [[Samus Aran|Samus]] encounters on [[SR388]] | '''Wallfires''' are mechanical enemies [[Samus Aran|Samus]] encounters on [[SR388]] during ''[[Metroid II: Return of Samus|her fifth mission]]''. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires. | ||
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires. | Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires. |
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