Dark Pirate Commando: Difference between revisions

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'''Dark Pirate Commandos''' are [[Pirate Commando|Pirate Commandos]] possessed by [[Hunter Ing]]. Upon possession, they inherit the Hunter Ing's ability to phase and can only be targeted by the [[Dark Visor]] but they lose they ability to project shields. They can fire grenades that generate an {{wp|Electromagnetic Pulse|EMP}} capable of temporarily disabling [[Samus Aran|Samus's]] [[visor]] as well as the [[Dark Beam]]. At close range, they can attack Samus with a [[scythe]]. Samus encounters Dark Pirate Commandos in many places throughout [[Aether]] and [[Dark Aether]].<ref name=taco>{{cite|Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>
'''Dark Pirate Commandos''' are [[Pirate Commando|Pirate Commandos]] possessed by [[Hunter Ing]]. Upon possession, they inherit the Hunter Ing's ability to phase and can only be targeted by the [[Dark Visor]] but they lose they ability to project shields. They can fire grenades that generate an {{wp|Electromagnetic Pulse|EMP}} capable of temporarily disabling [[Samus Aran|Samus']] [[visor]] as well as the [[Dark Beam]]. At close range, they can attack Samus with a [[scythe]]. Samus encounters Dark Pirate Commandos in many places throughout [[Aether]] and [[Dark Aether]].<ref name=taco>{{cite|Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>


== Logbook ==
== Logbook ==