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The '''Landing Site''' is a room in the [[Temple Grounds]]. It connects the [[Hive Access Tunnel]] to the [[Service Access]].
The '''Landing Site''' is a room in the [[Temple Grounds]]. It connects the [[Hive Access Tunnel]] to the [[Service Access]].


==Appearance and Navigation==
The lower area of the room is relatively open, with the gunship at one end and the door to the Hive Access Tunnel at the other. This door is initially blocked by three webs of biomatter with a central green bulb. Various harmlessly small insect clouds are found around the room and few small moving plants are found around the Hive Access Tunnel door. A small pillar is inside northern wall with a purple crystal in it. Shooting the crystal with the [[Light Beam]] will cause it to move out, allowing access to an upper ledge. There are a number of pillars scattered throughout the entire room, each with a red circle on one side at the top. There are small insects appearing here that appear in other rooms. They seem to be attracted to Samus's [[Morph Ball]] and repulsed by shadows. These creatures share characteristics with {{wp|moth}}s. There are also plant like lifeforms that sway slowly. They sway more violently when Samus approaches them.
The lower area of the room is relatively open, with the gunship at one end and the door to the Hive Access Tunnel at the other. This door is initially blocked by three webs of biomatter with a central green bulb. Various harmlessly small insect clouds are found around the room and few small moving plants are found around the Hive Access Tunnel door. A small pillar is inside northern wall with a purple crystal in it. Shooting the crystal with the [[Light Beam]] will cause it to move out, allowing access to an upper ledge. There are a number of pillars scattered throughout the entire room, each with a red circle on one side at the top. There are small insects appearing here that appear in other rooms. They seem to be attracted to Samus's [[Morph Ball]] and repulsed by shadows. These creatures share characteristics with {{wp|moth}}s. There are also plant like lifeforms that sway slowly. They sway more violently when Samus approaches them.


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==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
*[[Metroid Prime 2: Echoes Logbook#Samus's Gunship|Samus's Gunship]]
<gallery>
*[[Luminoth Lore#M-Dhe's Testament|M-Dhe's Testament]]
File:Samus's Gunship mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Samus's Gunship|Samus's Gunship]]
File:Luminoth 03.png|[[Metroid Prime 2: Echoes Logbook#M-Dhe's Testament|M-Dhe's Testament]]
</gallery>


===Scans===
===Scans===
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|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref name="bulb">{{Cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref name="bulb">{{Cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=[[Luminoth Webbing]]
|description=[[Luminoth Webbing]]
|order=top
|order=top
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|data=Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.<ref name="statues">{{cite|Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.<ref name="statues">{{cite|Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=Statue
|description=Statue
|order=mid
|order=mid
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|data=Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].<ref name="crystal statue">{{Cite|Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].<ref name="crystal statue">{{Cite|Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=Statue
|description=Statue
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=Door
|description=[[Blue Door]]
|order=bottom
|order=bottom
}}
}}

Revision as of 08:06, 4 April 2020

Landing Site
Landing Site

Samus entering the Landing Site for the first time

Game

Metroid Prime 2: Echoes (and Bonus Disc)

Location

Temple Grounds

Connected Rooms
Counterpart

Defiled Shrine

Music


The Landing Site is a room in the Temple Grounds. It connects the Hive Access Tunnel to the Service Access.

Appearance and Navigation

The lower area of the room is relatively open, with the gunship at one end and the door to the Hive Access Tunnel at the other. This door is initially blocked by three webs of biomatter with a central green bulb. Various harmlessly small insect clouds are found around the room and few small moving plants are found around the Hive Access Tunnel door. A small pillar is inside northern wall with a purple crystal in it. Shooting the crystal with the Light Beam will cause it to move out, allowing access to an upper ledge. There are a number of pillars scattered throughout the entire room, each with a red circle on one side at the top. There are small insects appearing here that appear in other rooms. They seem to be attracted to Samus's Morph Ball and repulsed by shadows. These creatures share characteristics with moths. There are also plant like lifeforms that sway slowly. They sway more violently when Samus approaches them.

The room seems to have been used in some way by the Luminoth prior to Samus's entry to it. It could have been used as a storage cave to hold the statues found in it. The dark crystal platform could also have been used by the Luminoth to limit entry to the upper ledge of the room.

Samus Aran is forced to land her Gunship here after being damaged by an electrical storm in the atmosphere of Aether, crashing through the room's roof and landing near a wall. Samus must destroy a web-like structure before exiting the room. She can destroy the web by destroying an acid-containing bulbs[1] placed on top of the webs. When Samus has returned to the room armed with the Light Beam, she can reach Service Access and the corpse and final testament of M-Dhe on the upper ledge of the room.

Data

Available Logbook Entries

Scans

Located in: Temple Grounds - Landing Site

Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.[1]

Scan Data from Metroid Prime 2: Echoes (Statue)
Located in: Temple Grounds - Landing Site

Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.[2]

Scan Data from Metroid Prime 2: Echoes (Statue)
Located in: Temple Grounds - Landing Site

Statue's motivator unit is functional, but requires power to operate. The Power Beam can't energize the statue. Seek alternate energy source.[3]

Located in: Temple Grounds - Landing Site

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[4]

Trivia

Gallery

References

  1. 1.0 1.1 "Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire." —Scan Data (Metroid Prime 2: Echoes)
  2. "Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage." —Scan Data (Metroid Prime 2: Echoes)
  3. "Statue's motivator unit is functional, but requires power to operate. The Power Beam can't energize the statue. Seek alternate energy source." —Scan Data (Metroid Prime 2: Echoes)
  4. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)


Language Name Meaning
Spanish Zona de Aterrizaje Landing Zone
French Site d'atterrissage Landing Site
German Landeplatz Landing Place 
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple