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|game=m1
|game=m1
|name=Maru Mari
|name=Maru Mari
|entry=[[Samus Aran|Samus]] grows small and round like a ball when he gets this [[Upgrade|Power Item]]/ Useful when traveling along narrow passageways, it will help him until his energy runs out.<ref>{{cite manual|[[Samus Aran|Samus]] grows small and round like a ball when he gets this [[Upgrade|Power Item]]/ Useful when traveling along narrow passageways, it will help him until his energy runs out.|Metroid|25}}</ref>
|entry=[[Samus Aran|Samus]] grows small and round like a ball when he gets this [[Upgrade|Power Item]]/ Useful when traveling along narrow passageways, it will help him until his energy runs out.<ref name="m1 manual">{{cite manual|[[Samus Aran|Samus]] grows small and round like a ball when he gets this [[Upgrade|Power Item]]/ Useful when traveling along narrow passageways, it will help him until his energy runs out.|Metroid|25}}</ref>
|order=top
|order=top
}}
{{Manual
|game=zm
|name=Morph Ball
|entry=This ability allows Samus's suit to curl into a ball form and navigate narrow passageways. (Press {{down}} twice).<ref>{{cite manual|This ability allows Samus's suit to curl into a ball form and navigate narrow passageways. (Press {{down}} twice).|Metroid: Zero Mission|26}}</ref>
|order=mid
}}
}}
{{Manual
{{Manual
|game=mp1
|game=mp1
|name=Getting Rolling
|name=Getting Rolling
|entry=When [[Samus Aran|Samus]] rolls into the Morph Ball, the camera will pull back out of the [[visor]] view and display a third-person perspective. Using the Control Stick, you can roll the Morph Ball in whichever direction you choose. Bear in mind that gravity will affect the Morph Ball—you'll need to tilt the Control Stick farther while rolling up inclines.<ref>{{cite manual|When [[Samus Aran|Samus]] rolls into the Morph Ball, the camera will pull back out of the [[visor]] view and display a third-person perspective. Using the Control Stick, you can roll the Morph Ball in whichever direction you choose. Bear in mind that gravity will affect the Morph Ball—you'll need to tilt the Control Stick farther while rolling up inclines.|Metroid Prime|20}}
|entry=When [[Samus Aran|Samus]] rolls into the Morph Ball, the camera will pull back out of the [[visor]] view and display a third-person perspective. Using the Control Stick, you can roll the Morph Ball in whichever direction you choose. Bear in mind that gravity will affect the Morph Ball—you'll need to tilt the Control Stick farther while rolling up inclines.<ref name="mp1 manual">{{cite manual|When [[Samus Aran|Samus]] rolls into the Morph Ball, the camera will pull back out of the [[visor]] view and display a third-person perspective. Using the Control Stick, you can roll the Morph Ball in whichever direction you choose. Bear in mind that gravity will affect the Morph Ball—you'll need to tilt the Control Stick farther while rolling up inclines.|Metroid Prime|20}}</ref>
|order=mid
|order=mid
}}
}}
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|game=mp2
|game=mp2
|name=Morph Ball Moves
|name=Morph Ball Moves
|entry=As Samus explores, she'll run into many areas that are too small for her to navigate. By pressing the X Button to go into Morph Ball mode, however, she'll gain the power to roll herself up into an armored ball that can fit in small tunnels and drains. As she finds additional [[Upgrade|power-ups]], she'll expand on the abilities at her disposal while in Morph Ball mode.<ref>{{cite manual|As Samus explores, she'll run into many areas that are too small for her to navigate. By pressing the X Button to go into Morph Ball mode, however, she'll gain the power to roll herself up into an armoured ball that can fit in small tunnels and drains. As she finds additional [[Upgrade|power-ups]], she'll expand on the abilities at her disposal while in Morph Ball mode.|Metroid Prime 2: Echoes|20}}</ref>
|entry=As Samus explores, she'll run into many areas that are too small for her to navigate. By pressing the X Button to go into Morph Ball mode, however, she'll gain the power to roll herself up into an armored ball that can fit in small tunnels and drains. As she finds additional [[Upgrade|power-ups]], she'll expand on the abilities at her disposal while in Morph Ball mode.<ref name="mp2 manual">{{cite manual|As Samus explores, she'll run into many areas that are too small for her to navigate. By pressing the X Button to go into Morph Ball mode, however, she'll gain the power to roll herself up into an armoured ball that can fit in small tunnels and drains. As she finds additional [[Upgrade|power-ups]], she'll expand on the abilities at her disposal while in Morph Ball mode.|Metroid Prime 2: Echoes|20}}</ref>
|order=mid
|order=mid
}}
}}
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|game=tri
|game=tri
|name=Morph Ball
|name=Morph Ball
|entry=If you press the C Button, Samus will roll up into a ball and be able to get through narrow passages, such as air vents and hidden passages. To change back, press the C Button again.
|entry=If you press the C Button, Samus will roll up into a ball and be able to get through narrow passages, such as air vents and hidden passages. To change back, press the C Button again.<ref name="tri manual">{{cite manual|If you press the C Button, Samus will roll up into a ball and be able to get through narrow passages, such as air vents and hidden passages. To change back, press the C Button again.|Metroid Prime: Trilogy|14, 26, 39}}</ref>
|order=mid
|order=mid
|notes=''Trilogy's'' ''[[Metroid Prime (game)|Metroid Prime]]'' entry
|notes=''Trilogy's'' entry for all three ''[[Metroid Prime (series)|Prime]]'' games
}}
}}
{{Manual
{{Manual
|game=sm
|game=sm
|name=Morphing Ball
|name=Morphing Ball
|entry=You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas.<ref>{{cite manual|You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas.|Super Metroid|25}}</ref>
|entry=You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas.<ref name="sm manual">{{cite manual|You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas.|Super Metroid|25}}</ref>
|order=mid
|order=mid
}}
}}
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|game=om
|game=om
|name=Morph Ball
|name=Morph Ball
|entry=Press {{WiiIcon|A}} to go into Morph Ball mode and move around small spaces. Press {{WiiIcon|A}} again to change back.<ref>{{cite manual|Press {{WiiIcon|A}} to go into Morph Ball mode and move around small spaces. Press {{WiiIcon|A}} again to change back.|Metroid: Other M|18}}</ref>
|entry=Press {{WiiIcon|A}} to go into Morph Ball mode and move around small spaces. Press {{WiiIcon|A}} again to change back.<ref name="om manual">{{cite manual|Press {{WiiIcon|A}} to go into Morph Ball mode and move around small spaces. Press {{WiiIcon|A}} again to change back.|Metroid: Other M|18}}</ref>
|order=mid
|order=mid
}}
}}
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|game=fu
|game=fu
|name=Morph Ball
|name=Morph Ball
|entry=Use this power to roll into a ball and move through narrow passageways. Press [DOWN] twice on the + Control Pad.<ref>{{cite manual|Use this power to roll into a ball and move through narrow passageways. Press [DOWN] twice on the + Control Pad.|Metroid Fusion|38}}</ref>
|entry=Use this power to roll into a ball and move through narrow passageways. Press {{down}} twice on the + Control Pad.<ref name="fu manual">{{cite manual|Use this power to roll into a ball and move through narrow passageways. Press [DOWN] twice on the + Control Pad.|Metroid Fusion|38}}</ref>
|order=bottom
|order=bottom
}}
}}
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==Trivia==
==Trivia==
*Due to limitations in the [[Nintendo Entertainment System|NES]] hardware, the unit was unable to portray Samus crawling. The Morph Ball was created to simplify the required animation to the point that the NES could handle it.
*Due to limitations in the [[Nintendo Entertainment System|NES]] hardware, the unit was unable to portray Samus crawling. The Morph Ball was created to simplify the required animation to the point that the NES could handle it.{{fact}}
*The original Metroid calls the morph ball "Maru-Mari", which is simply a transliteration of its Japanese name, まるまり ''marumari''. This is derived from the verb 丸まる ''marumaru'', meaning "to roll into a ball".
*The original ''[[Metroid (game)|Metroid]]'' named the Morph Ball "Maru-Mari", which is simply a transliteration of its Japanese name, まるまり ''marumari''. This is derived from the verb 丸まる ''marumaru'', meaning "to roll into a ball".
*The Morph Ball is the first upgrade obtained in the Metroid series.
*The Morph Ball is the first upgrade obtained in the [[Metroid (series)|''Metroid'' series]].


{{refbar}}
{{refbar}}

Revision as of 16:08, 25 November 2010

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Morph Ball
Samus's Morph Ball as seen in the Metroid Prime series.

Samus's Morph Ball as seen in Metroid Prime

Game(s)
Users
Uses

Allows Samus to fit narrow areas

The Morph Ball, known as Morphing Ball in Super Metroid, is Samus Aran's alternate form. When using the Morph Ball, Samus is transformed into a one meter diameter metallic sphere. This allows her to travel through tight passages that she would normally not be able to fit in. Using various modular upgrades, its abilities can be extended. Other creatures and hunters can use systems similar to Samus's Morph Ball.

Data

Manuals

Manual Entries
Manual info from Metroid
Maru Mari: Samus grows small and round like a ball when he gets this Power Item/ Useful when traveling along narrow passageways, it will help him until his energy runs out.[1]
Manual info from Metroid: Zero Mission
Morph Ball: This ability allows Samus's suit to curl into a ball form and navigate narrow passageways. (Press Arrow Down.gif twice).[2]
Manual info from Metroid Prime
Getting Rolling: When Samus rolls into the Morph Ball, the camera will pull back out of the visor view and display a third-person perspective. Using the Control Stick, you can roll the Morph Ball in whichever direction you choose. Bear in mind that gravity will affect the Morph Ball—you'll need to tilt the Control Stick farther while rolling up inclines.[3]
Manual info from Metroid Prime 2: Echoes
Morph Ball Moves: As Samus explores, she'll run into many areas that are too small for her to navigate. By pressing the X Button to go into Morph Ball mode, however, she'll gain the power to roll herself up into an armored ball that can fit in small tunnels and drains. As she finds additional power-ups, she'll expand on the abilities at her disposal while in Morph Ball mode.[4]
Manual info from Metroid Prime Trilogy
Morph Ball: If you press the C Button, Samus will roll up into a ball and be able to get through narrow passages, such as air vents and hidden passages. To change back, press the C Button again.[5]
Trilogy's entry for all three Prime games
Manual info from Super Metroid
Morphing Ball: You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas.[6]
Manual info from Metroid: Other M
Morph Ball: Press A Button Wii.png to go into Morph Ball mode and move around small spaces. Press A Button Wii.png again to change back.[7]
Manual info from Metroid Fusion
Morph Ball: Use this power to roll into a ball and move through narrow passageways. Press Arrow Down.gif twice on the + Control Pad.[8]

Upgrades

  • Morph Ball Bomb - Allows Samus to place a small explosive charge. This is used to clear certain weak obstacles and propel the Morph Ball upwards a short distance.
  • Power Bomb - Allows Samus to drop a much more powerful explosive charge, with a greater range. In Metroid Fusion it also draws in X parasites.
  • Spider Ball - In Metroid II: Return of Samus the spider ball allows Samus to climb most flat surfaces. In the Metroid Prime series, it can only adhere to magnetic rails.
  • Spring Ball - Allows the Morph Ball to jump a short distance.
  • Boost Ball - When charged, briefly accelerates the Morph Ball. This can be used to climb half pipe structures. It also allows Samus to jump perpendicularly away from the magnetic rails used by the Spider Ball.
  • Hyper Ball - Fires continuous streams of Phazon electricity during Hypermode. The more it is used, the more Phazon is drained. It is obtained after defeating Mogenar in Metroid Prime 3: Corruption.

Trivia

  • Due to limitations in the NES hardware, the unit was unable to portray Samus crawling. The Morph Ball was created to simplify the required animation to the point that the NES could handle it.[citation needed]
  • The original Metroid named the Morph Ball "Maru-Mari", which is simply a transliteration of its Japanese name, まるまり marumari. This is derived from the verb 丸まる marumaru, meaning "to roll into a ball".
  • The Morph Ball is the first upgrade obtained in the Metroid series.

References

  1. "Samus grows small and round like a ball when he gets this Power Item/ Useful when traveling along narrow passageways, it will help him until his energy runs out." Metroid Instruction Booklet, Pg 25
  2. "This ability allows Samus's suit to curl into a ball form and navigate narrow passageways. (Press Arrow Down.gif twice)." Metroid: Zero Mission Instruction Booklet, Pg 26
  3. "When Samus rolls into the Morph Ball, the camera will pull back out of the visor view and display a third-person perspective. Using the Control Stick, you can roll the Morph Ball in whichever direction you choose. Bear in mind that gravity will affect the Morph Ball—you'll need to tilt the Control Stick farther while rolling up inclines." Metroid Prime Instruction Booklet, Pg 20
  4. "As Samus explores, she'll run into many areas that are too small for her to navigate. By pressing the X Button to go into Morph Ball mode, however, she'll gain the power to roll herself up into an armoured ball that can fit in small tunnels and drains. As she finds additional power-ups, she'll expand on the abilities at her disposal while in Morph Ball mode." Metroid Prime 2: Echoes Instruction Booklet, Pg 20
  5. "If you press the C Button, Samus will roll up into a ball and be able to get through narrow passages, such as air vents and hidden passages. To change back, press the C Button again." Metroid Prime: Trilogy Instruction Booklet, Pg 14, 26, 39
  6. "You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas." Super Metroid Instruction Booklet, Pg 25
  7. "Press A Button Wii.png to go into Morph Ball mode and move around small spaces. Press A Button Wii.png again to change back." Metroid: Other M Instruction Booklet, Pg 18
  8. "Use this power to roll into a ball and move through narrow passageways. Press [DOWN] twice on the + Control Pad." Metroid Fusion Instruction Booklet, Pg 38