|Metroid Prime: Trilogy
Metroid Prime: Trilogy North American Cover Art
Metroid Prime Trilogy is a limited-edition compilation set of the games in the Prime series: Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption. It was released for the Wii in North America, Europe, and Australia. It did not see a Japanese release. In that region, Wii de Asobu! Metroid Prime and Wii de Asobu! Metroid Prime 2: Dark Echoes were released in place of the trilogy. Nintendo of America discontinued the game on January 8, 2010. On January 11, 2010, it was reported that Nintendo Australia discontinued the game's production as well.
In North America, the game was released in a "collector's edition" steel case, featuring art of Samus in the Varia Suit and Dark Suit. Other regions saw the release of a standard plastic case featuring the same artwork. The case contains a booklet providing a brief overview of the Prime trilogy's plot, as well as several pages of new concept art and beta images from the games' production process.
Metroid Prime Trilogy's main menu is designed to resemble the inner structure of Samus's Arm Cannon. When players decide which of the Prime games they wish to play, the view zooms out rapidly to show Samus's current appearance in the relevant game (e.g. if Samus is wearing the Light Suit in Echoes, she will be clad in the suit in the menu), after which point she fires her beam. Players can also purchase bonuses with the credits they earn while playing the games.
 Game Alterations
 Metroid Prime and Metroid Prime 2: Echoes
- The control scheme used in Metroid Prime 3: Corruption replaces the usual Metroid Prime control scheme.
- Some texture resolutions are enhanced.
- Loading times are reduced.
- Bloom lighting has been added to all areas.
- "Normal" and "Hard" difficulty modes are discarded in favor of the "Normal," "Veteran," and "Hypermode" difficulties.
- The scan visor's visual effects are redesigned to look like the scan visor from Metroid Prime 3: Corruption.
- The game can optionally be played in 16:9 anamorphic widescreen mode, resulting in a crisper image.
- Players collect credits during gameplay. These can be redeemed at the main menu for various rewards and extras, such as concept art and music.
 Metroid Prime
- The game script is altered to match the PAL version, most of which includes alterations of logbook entries.
- The game's visual effects related to the Arm Cannon are simplified or removed, such as a lack of ice on the Arm Cannon when using the Ice Beam.
- Objects passing through the surface of water no longer create a ripple or splash.
 Metroid Prime 2: Echoes
- The difficulty of several boss battles is reduced, such as that of the Boost Guardian and the Emperor Ing.
- The HUD is redesigned, with the four blue lights across the top midsection of Samus's visor indicating the Wii Remote's remaining battery life, as in Metroid Prime 3: Corruption.
- The PAL-50Hz mode (576i) was added to the game, making it compatible with older PAL-signal TVs, a feature the original Metroid Prime 2 did not support.
 Metroid Prime 3: Corruption
- "Damn!" is replaced with "No!" in one dialogue line spoken by Admiral Dane when GFS Olympus is raided by Space Pirates.
- The Hazard Shield glowing effect (which indicates that Samus is being shielded from a hazardous substance) is removed while she is in pools or puddles of Phazon.
- In Trilogy version of Corruption, the Piston Hall no longer contains Sky Puffers (seen in the PAL version), and the rotating gate obstruction (seen in the original NTSC version) is replaced by an energy field. This is due to a Secret World in the original game.
- Many of the Sequence Breaking techniques in the games have been fixed in an attempt to discourage Speed Running. This was done at the suggestion of Kensuke Tanabe.
- ↑ 1.0 1.1 1.2 1.3 Game FAQs
- ↑ Metroid Prime: Trilogy "no longer being shipped"
- ↑ Metroid Prime Trilogy discontinued in Australia too