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Super Missile

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Super Missile
Super Missile

Samus firing a Super Missile in Super Smash Bros. Brawl

Game(s)
Users
Located in
Properties
  • Homing capabilities when locked on
  • 3 or 5 x Missile power
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Super Missiles are powerful upgrades in the Metroid series, a more concussive version of the standard Missile. They are bulkier in appearance and are green tipped, as opposed to the slim, red-tipped Missiles. They are used to destroy certain armor and enemies, as well as clear away extremely dense materials such as Cordite.

Appearances

Metroid Zero Mission

In Zero Mission, Super Missiles returned to the way they worked in Super Metroid, being a separate weapon acting as a more powerful alternative to regular missiles. They are not required to beat the game if the player uses secret passages.

Super Metroid

The Super Missiles first appear in Super Metroid, where they are as powerful as five ordinary missiles. They are also used to open green doors. The impact of one of these missiles will cause the screen to shake and will dislodge any nearby enemies which happen to be crawling on the walls and ceilings.

Metroid Fusion

The Super Missiles appear in Metroid Fusion, unlike other incarnations, stack onto the Missiles' power. They replace Samus's regular missiles and are enforced with Ice capabilities when Samus obtains the Ice Missiles.

Metroid Prime

In Metroid Prime, Super Missiles are the Charge Combo for the Power Beam. They are fired by readying a Charge Beam shot and firing a missile. A Super Missile's firepower is approximately equivalent to five missiles and take up five missiles per use.

The Super Missile upgrade is acquired after activating the Space Pirate's Astronomical Holographic Projector in the Observatory of Phendrana Drifts, lowering the upper node upon which the upgrade rests.

Metroid Prime 2: Echoes

The Super Missile upgrade from Echoes
The Super Missile upgrade from Echoes

Super Missiles return as a charge combo in Metroid Prime 2: Echoes, functioning nearly identically to the Metroid Prime incarnations. Super Missiles in Echoes have the added capacity to open green doors.

Gallery

Annihilator Beam 2.png Beams of Metroid Light Beam (Echoes).png
Beam Weapons
Beam Upgrades
Charge Combos
Affinity Weapons