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[[File:Spin Attack.gif|thumb|right|The '''Spin Jump Attack''' used in ''[[Metroid Fusion]]'']]
[[File:Spin Attack.gif|thumb|right|The '''Spin Jump Attack''' used in ''[[Metroid Fusion]]'']]


The '''Charge Attack'''<ref name="Zero Mission Manual">{{cite|Charge Attack: Jump with a full charge.|On-Screen Data|Zero Mission}}</ref> (or '''Spin Jump Attack'''<ref name="Fusion Manual">{{Cite manual|SPIN JUMP ATTACK (MUST POSESS CHARGE BEAM) <br/> Charge up a beam shot and then perform a [[Spin Jump]] to damage enemies vulnerable to the [[Charge Beam]].|[[Metroid Fusion]]|14}}</ref>) is an attack only usable in ''[[Metroid Fusion]]'', ''[[Metroid: Zero Mission]]'', and ''[[Super Metroid]]''. This attack requires the [[Charge Beam]] to use. It involves [[Samus Aran|Samus]] [[Spin Jump|Spin Jumping]] into an enemy while having a held [[Charge Beam]]. its effect is very similar, but inferior, to that of the [[Screw Attack]]. If an enemy survives the attack, Samus will also take damage. Upon usage, the charged shot will count as used, meaning if Samus wants to use the technique again she must charge another shot. After obtaining the Screw Attack, this technique is no longer usable.
The '''Charge Attack'''<ref name="Zero Mission Manual">{{cite|Charge Attack: Jump with a full charge.|On-Screen Data|Zero Mission}}</ref> (or '''Spin Jump Attack'''<ref name="Fusion Manual">{{Cite manual|SPIN JUMP ATTACK (MUST POSESS CHARGE BEAM) <br/> Charge up a beam shot and then perform a [[Spin Jump]] to damage enemies vulnerable to the [[Charge Beam]].|[[Metroid Fusion]]|14}}</ref>) is an attack usable in ''[[Super Metroid]]'', ''[[Metroid Fusion]]'', ''[[Metroid: Zero Mission]]'', ''[[Metroid: Samus Returns]]'', and ''[[Metroid Dread]]''. This attack requires the [[Charge Beam]] to use. It involves [[Samus Aran|Samus]] [[Spin Jump|Spin Jumping]] into an enemy while having a held [[Charge Beam]]. Its effect is very similar, but inferior, to that of the [[Screw Attack]]. If an enemy survives the attack, Samus will also take damage. Upon usage, the charged shot will count as used, meaning if Samus wants to use the technique again she must charge another shot. After obtaining the Screw Attack, this technique is no longer usable nor needed.


==Gallery==
<gallery>
File:Charge Attack Returns Power.png|The Spin Jump Attack in Samus Returns with the Power Beam
File:Charge Attack Returns Ice.png|The Spin Jump Attack in Samus Returns with the Ice Beam
File:Spin Jump Attack Dread Power.jpg|The Spin Jump Attack in Dread with the Power Beam
File:Spin Jump Attack Dread Plasma.jpg|The Spin Jump Attack in Dread with the Plasma Beam
</gallery>
{{ref}}
{{ref}}
[[Category:Abilities]]
[[Category:Abilities]]

Latest revision as of 21:57, 1 February 2024

The Spin Jump Attack used in Metroid Fusion

The Charge Attack[1] (or Spin Jump Attack[2]) is an attack usable in Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Samus Returns, and Metroid Dread. This attack requires the Charge Beam to use. It involves Samus Spin Jumping into an enemy while having a held Charge Beam. Its effect is very similar, but inferior, to that of the Screw Attack. If an enemy survives the attack, Samus will also take damage. Upon usage, the charged shot will count as used, meaning if Samus wants to use the technique again she must charge another shot. After obtaining the Screw Attack, this technique is no longer usable nor needed.

Gallery[edit | edit source]

References[edit source]

  1. "Charge Attack: Jump with a full charge." —On-Screen Data (Zero Mission)
  2. "SPIN JUMP ATTACK (MUST POSESS CHARGE BEAM)
    Charge up a beam shot and then perform a Spin Jump to damage enemies vulnerable to the Charge Beam.
    " Metroid Fusion Instruction Booklet, Pg 14