Navigation menu

Lock-On: Difference between revisions

From Metroid Wiki
43 bytes added ,  19 July 2013
m
no edit summary
m (Land is such a generic term, and has more than one definition, so we'd have to be highly choosy about what is in that article (and change the name).)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 16: Line 16:
[[File:Assault Aerotrooper.jpg|thumb|left|Samus locked on to an [[Assault Aerotrooper]]]]
[[File:Assault Aerotrooper.jpg|thumb|left|Samus locked on to an [[Assault Aerotrooper]]]]
It allows Samus to remain aimed at her target, even if she or it is moving. Samus can [[Lock-On Orbiting|strafe]] only while locked on to a target. Strafing allows Samus to sidestep very quickly, allowing her to dodge attacks while keeping the target in her sights. Strafing makes it easier for her [[Targeting Reticule]] to remain on the target even if it moves behind an object or wall.
It allows Samus to remain aimed at her target, even if she or it is moving. Samus can [[Lock-On Orbiting|strafe]] only while locked on to a target. Strafing allows Samus to sidestep very quickly, allowing her to dodge attacks while keeping the target in her sights. Strafing makes it easier for her [[Targeting Reticule]] to remain on the target even if it moves behind an object or wall.
Locking-on to a target can cause certain [[HUD]] systems to display on Samus's current Visor, such as the distance between Samus and the target, depending on the Visor equipped. Locking-on and shooting a [[Missile]], [[Charge Beam|charged]] [[Wave Beam]], charged [[Annihilator Beam]], or [[Seeker Missile]] will cause the Missile or [[beam]] to home into and follow the target, even if it moves away. This is not to say, however, that the attack will hit the target in every case, as certain targets are able to evade Samus's homing attacks by quickly moving away.
Locking-on to a target can cause certain [[HUD]] systems to display on Samus's current Visor, such as the distance between Samus and the target, depending on the Visor equipped. Locking-on and shooting a [[Missile]], [[Charge Beam|charged]] [[Wave Beam (Metroid Prime)|Wave Beam]], charged [[Annihilator Beam]], or [[Seeker Missile]] will cause the Missile or [[beam]] to home into and follow the target, even if it moves away. This is not to say, however, that the attack will hit the target in every case, as certain targets are able to evade Samus's homing attacks by quickly moving away.


Samus's Seeker Missile, because of its ability to lock-on to up to five targets, enables the hunter to freely view her surroundings instead of looking directly at an enemy when attacking.
Samus's Seeker Missile, because of its ability to lock-on to up to five targets, enables the hunter to freely view her surroundings instead of looking directly at an enemy when attacking.
Line 29: Line 29:
''Echoes'' also holds an [[Echo Visor]], a Visor working off the principle of {{wp|Acoustic location|echolocation}}. It seems to send a sound-based signal that is returned to the Visor, allowing Samus to detect targets not normally visible. This can be used to target invisible enemies and, more importantly, objects in the [[Echo Key Beam System]].
''Echoes'' also holds an [[Echo Visor]], a Visor working off the principle of {{wp|Acoustic location|echolocation}}. It seems to send a sound-based signal that is returned to the Visor, allowing Samus to detect targets not normally visible. This can be used to target invisible enemies and, more importantly, objects in the [[Echo Key Beam System]].


Samus's [[Command Visor]] is significantly different from all other Visors. It is not particularly designed for fighting purposes, but it can still be used to attack. It is used to lock-on to certain icons with different functions. Depending on which icon Samus locks-on to, her [[Samus's Gunship|ship]] can land, [[Ship Grapple Beam|Grapple large objects]], or [[Ship Missile|perform a bomb run]]. Unlike with other Visors, Samus cannot lock-on to enemies or even shoot at them, as Samus can only offensively use her ship in certain areas. In large open rooms, however, there is a Ship Missile icon, allowing her to command her ship to drop [[Ship Missile]]s.
Samus's [[Command Visor]] is significantly different from all other Visors. It is not particularly designed for fighting purposes, but it can still be used to attack. It is used to lock-on to certain icons with different functions. Depending on which icon Samus locks-on to, her [[Samus's Gunship|ship]] can [[Landing Site|land]], [[Ship Grapple Beam|Grapple large objects]], or [[Ship Missile|perform a bomb run]]. Unlike with other Visors, Samus cannot lock-on to enemies or even shoot at them, as Samus can only offensively use her ship in certain areas. In large open rooms, however, there is a Ship Missile icon, allowing her to command her ship to drop [[Ship Missile]]s.


==Trivia==
==Trivia==