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Pirate Grenadier: Difference between revisions

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'''Pirate Grenadiers''' are [[Space Pirate|Space Pirates]] armed with an experimental grenade launcher.<ref name=Logbook>{{cite|he Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.|Logbook|Metroid Prime 2: Echoes}}</ref> The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.<ref name=Logbook></ref> At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher [[Samus Aran|Samus]] can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in [[Agon Wastes|Agon]] then later in the [[Temple Grounds]].
'''Pirate Grenadiers''' are [[Space Pirate|Space Pirates]] armed with an experimental grenade launcher.<ref name=Logbook>{{cite|he Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.|Logbook|Metroid Prime 2: Echoes}}</ref> The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.<ref name=Logbook></ref> At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher [[Samus Aran|Samus]] can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in [[Agon Wastes|Agon]] then later in the [[Temple Grounds]].

Revision as of 23:27, 4 August 2010

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Pirate Grenadiers are Space Pirates armed with an experimental grenade launcher.[1] The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.[1] At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher Samus can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in Agon then later in the Temple Grounds.

Logbook

Logbook entry from a Metroid Prime game: Pirate Grenadier
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References

  1. 1.0 1.1 1.2 "he Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective." —Logbook (Metroid Prime 2: Echoes) Cite error: Invalid <ref> tag; name "Logbook" defined multiple times with different content



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