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Sequence Breaking: Difference between revisions
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{{Event | |||
|image=[[file:Early Plasma Beam mp1 Screenshot 01.png|250px]] | |||
|caption=Acquiring the [[Plasma Beam]] before the [[Gravity Suit]] | |||
|games=All [[Metroid (series)|''Metroid'' games]] <small>(except ''[[Metroid Prime Pinball]]'')</small> | |||
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{{stub}} | {{stub}} | ||
'''Sequence Breaking''' is the | '''Sequence Breaking''' is the act of acquiring items or access to areas out of the intended linear sequence of the story, or skipping events and actions that would normally be required to complete the game. Sequence breaking usually entails exploiting glitches or using game mechanics in a manner other than they were originally intended. | ||
Virtually all [[Metroid (series)|''Metroid'' games]] can be manipulated through sequence breaking, usually to the end of improving game completion times for [[Speedrunning]]. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 01:19, 13 October 2015
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Sequence Breaking is the act of acquiring items or access to areas out of the intended linear sequence of the story, or skipping events and actions that would normally be required to complete the game. Sequence breaking usually entails exploiting glitches or using game mechanics in a manner other than they were originally intended.
Virtually all Metroid games can be manipulated through sequence breaking, usually to the end of improving game completion times for Speedrunning.