Navigation menu

Spin Jump: Difference between revisions

From Metroid Wiki
mNo edit summary
No edit summary
Line 17: Line 17:
The '''Spin Jump''' is a technique used by [[Samus Aran]] in every two dimensional game and ''[[Metroid: Other M]]''. The jump is automatically activated when Samus jumps in any direction but straight up. Samus spins in the air, allowing further distance per jump. This type of jump is necessary for the [[Space Jump]], [[Screw Attack]], and [[Wall Jump]].
The '''Spin Jump''' is a technique used by [[Samus Aran]] in every two dimensional game and ''[[Metroid: Other M]]''. The jump is automatically activated when Samus jumps in any direction but straight up. Samus spins in the air, allowing further distance per jump. This type of jump is necessary for the [[Space Jump]], [[Screw Attack]], and [[Wall Jump]].


==Trivia==
*While this does not appear in first person, while in the multiplayer for ''[[Metroid Prime 2: Echoes]]'', when a player utilizes the [[Space Jump]], they spin as if using the classic spin jump.
[[Category: Abilities]]
[[Category: Abilities]]

Revision as of 03:32, 26 January 2011

Spin Jump
Game(s)
First Appearance

Metroid

Users
Item needed
Uses

Allows Samus to jump in a diagonal direction

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

The Spin Jump is a technique used by Samus Aran in every two dimensional game and Metroid: Other M. The jump is automatically activated when Samus jumps in any direction but straight up. Samus spins in the air, allowing further distance per jump. This type of jump is necessary for the Space Jump, Screw Attack, and Wall Jump.

Trivia

  • While this does not appear in first person, while in the multiplayer for Metroid Prime 2: Echoes, when a player utilizes the Space Jump, they spin as if using the classic spin jump.