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{{Enemy-infobox
{{Creature-infobox
|image=[[file:Splinters.png|300px]]
|image=[[File:Splinters.png|300px|Splinters]]
|caption=A group of Splinters readying to attack [[Samus Aran|Samus]].
|caption=A group of Splinters readying to attack [[Samus Aran|Samus]]
|games=*''[[Metroid Prime 2: Echoes]]''
|game=*''[[Metroid Prime 2: Echoes]]'' {{small|(and ''[[Metroid Prime 2: Echoes Bonus Disc|Bonus Disc]]'')}}
*''[[Metroid Prime 2: Echoes Bonus Disc]]''
|appearance=
|mainspecies=
|damage=Ramming
|weakness=[[Dark Beam]]
|immunities=
|vulnerablearea=
|threat=
|rewards=
|habitats=*[[Great Temple]]
|habitats=*[[Great Temple]]
*[[Temple Grounds]]
*[[Temple Grounds]]
*[[Agon Wastes]] (Bonus Disc only)
*[[Agon Wastes]] (Bonus Disc only)
|location=
|location=
|mainspecies=
|attacks=Ramming
|weaknesses=[[Dark Beam]]
|vulnerableareas=
|rewards=
}}
}}
{{stub}}
{{stub}}
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive, insect-like creatures found on [[Aether]]. They hide in [[Splinter Cocoon|cocoons]] and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.<ref>{{cite|Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> [[Samus Aran|Samus]] encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly [[Darkling|possessed]] before she can battle them.<ref name="Logbook" />
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive, insect-like creatures found on [[Aether]]. They hide in [[Splinter Cocoon|cocoons]] and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.<ref>{{cite|Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> [[Samus Aran|Samus]] encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly [[Darkling|possessed]] before she can battle them.<ref name="Logbook" />



Revision as of 17:12, 24 July 2011

Splinter
Splinters

A group of Splinters readying to attack Samus

Game(s)
Damages by

Ramming

Weakness(es)

Dark Beam

Natural Habitat(s)
Samus om Stub Template.png

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In Metroid Prime 2: Echoes, Splinters are large, aggressive, insect-like creatures found on Aether. They hide in cocoons and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.[1] Samus encounters them in the Temple Grounds and in the Great Temple. However, in the Great Temple, they are quickly possessed before she can battle them.[2]

Logbook

Logbook entry from Metroid Prime 2: Echoes: Splinter
Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.[2]

See Also

References

  1. "Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism." —Logbook (Metroid Prime 2: Echoes)
  2. 2.0 2.1 "Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable." — Logbook "Splinter" (Metroid Prime 2: Echoes)