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[[File:Ingsmasher.png|left|120px|An Ingsmasher ready to attack]] | [[File:Ingsmasher.png|left|120px|An Ingsmasher ready to attack]] | ||
'''Ingsmashers''' are powerful [[Luminoth]] machines built to fight the [[Ing]]. Ingsmashers appear only in two rooms, [[Hall of Combat Mastery]] and [[Reactor Access]], both in ''[[Metroid Prime 2: Echoes|Echoes']]'' [[Sanctuary Fortress]]. Their primary mode of attack is creating shock waves by slamming their arms into the ground,<ref name="Logbook" /> by alternating between arms, they can generate shock waves in rapid succession. A larger shock wave can be generated when the Ingsmasher slams both are into the ground simultaneously. These Mechanoids are not just limited to shock waves for attack. When a target is out of reach they are armed with [[Ingsmasher Missile Launcher|missile launchers]] that fire several homing projectiles.<ref name="Logbook" /> At close range, the Ingsmashers will attack by hitting their targets with their powerful arms. These properties make Ingsmashers priority targets for [[Darkling|possession]].<ref>{{cite|Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and Missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.|Logbook | '''Ingsmashers''' are powerful [[Luminoth]] machines built to fight the [[Ing]]. Ingsmashers appear only in two rooms, [[Hall of Combat Mastery]] and [[Reactor Access]], both in ''[[Metroid Prime 2: Echoes|Echoes']]'' [[Sanctuary Fortress]]. Their primary mode of attack is creating shock waves by slamming their arms into the ground,<ref name="Logbook" /> by alternating between arms, they can generate shock waves in rapid succession. A larger shock wave can be generated when the Ingsmasher slams both are into the ground simultaneously. These Mechanoids are not just limited to shock waves for attack. When a target is out of reach they are armed with [[Ingsmasher Missile Launcher|missile launchers]] that fire several homing projectiles.<ref name="Logbook" /> At close range, the Ingsmashers will attack by hitting their targets with their powerful arms. These properties make Ingsmashers priority targets for [[Darkling|possession]].<ref>{{cite|Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and Missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.|[[Metroid Prime 2: Echoes Logbook]] "Dark Ingsmasher"|Metroid Prime 2: Echoes}}</ref> | ||
Defensively, Ingsmashers are capable of raising shields of light or dark energy that make these already resilient Mechanoids even more difficult to take down, though they can be overloaded by a beam of the opposite polarity.<ref name="Logbook" /> While they are capable of taking numerous hits before succumbing to the damage, [[Samus Aran|Samus]] is capable of destroying an Ingsmasher instantly with a [[Power Bomb]], even with their shields activated. | Defensively, Ingsmashers are capable of raising shields of light or dark energy that make these already resilient Mechanoids even more difficult to take down, though they can be overloaded by a beam of the opposite polarity.<ref name="Logbook" /> While they are capable of taking numerous hits before succumbing to the damage, [[Samus Aran|Samus]] is capable of destroying an Ingsmasher instantly with a [[Power Bomb]], even with their shields activated. |