Seeker Missile: Difference between revisions

From Metroid Wiki
647 bytes added ,  27 August 2013
m
That image is so sick!! XD
m (That image is so sick!! XD)
Line 1: Line 1:
{{Weapon-infobox
{{Weapon-infobox
|image=[[File:Seeker_Missile_Launcher_(Echoes).png|150px]]
|image=[[File:Seeker_Missile_Launcher_(Echoes).png|100px]]
|caption=The Seeker Missile upgrade in ''Echoes''
|caption=The Seeker Missile upgrade in ''Echoes''
|games=*''[[Metroid Prime 2: Echoes]]''
|games=*''[[Metroid Prime 2: Echoes]]''
Line 12: Line 12:
|authorized=
|authorized=
|properties=Locks onto multiple enemies
|properties=Locks onto multiple enemies
|ammo=Missiles {{small|(amount varies depending on number of targets)}}
|ammo=Missiles {{small|(variable amount)}}
|combo=
|combo=
}}
}}
{{stub}}


A '''Seeker Missile''', referred to as the '''Seeker Launcher''' in ''[[Metroid Prime 2: Echoes]]'', is a Missile upgrade that allows up to five Missiles to be shot simultaneously. Seeker Missiles, as the name implies, are able to Lock On and follow most targets. Some targets, however, are able to evade Seeker Missiles, such as [[Pirate Commando]]s. The Seeker Missiles debuted in ''Metroid Prime 2: Echoes'' and found their way into ''[[Metroid Prime 3: Corruption]]''. In ''[[Metroid Prime Pinball]]'', Samus can shoot five Missiles at once. In some cases, Samus can lock on all five Missiles to the same target. Seeker Missiles are vital to bypass certain obstacles in the [[Metroid Prime (series)|Metroid Prime series]], mainly [[Multi-Lock Blast Shield]]s. Seeker Missiles also appear in ''[[Metroid: Other M]]'', although it fires a [[Super Missile]] in place of one of the missiles, therefore requiring a full [[Charge Beam|charge]] to be used. In this game, the extra missiles will automatically acquire their targets.
A '''Seeker Missile''', referred to as the '''Seeker Launcher''' in ''[[Metroid Prime 2: Echoes]]'', is a Missile upgrade that allows up to five Missiles to be shot simultaneously.
 
==Properties==
Seeker Missiles, as the name implies, are able to Lock On and follow most targets. Some targets, however, are able to evade Seeker Missiles, such as [[Pirate Commando]]s. The Seeker Missiles debuted in ''Metroid Prime 2: Echoes'' and found their way into ''[[Metroid Prime 3: Corruption]]''. In ''[[Metroid Prime Pinball]]'', Samus can shoot five Missiles at once. In some cases, Samus can lock on all five Missiles to the same target. Seeker Missiles are vital to bypass certain obstacles in the [[Metroid Prime (series)|Metroid Prime series]], mainly [[Multi-Lock Blast Shield]]s.
 
Seeker Missiles also appear in ''[[Metroid: Other M]]'', although it fires a [[Super Missile]] in place of one of the missiles, therefore requiring a full [[Charge Beam|charge]] to be used. In this game, the extra missiles will automatically acquire their targets.
 
==Acquisition==
{{sectstub}}
===''Metroid Prime 2: Echoes''===
[[file:Seeker Launcher mp2 Screenshot 01.png|thumb|right|250px|Samus acquires the Seeker Launcher]]
In ''Echoes'', the Seeker Launcher was among the weapons once wielded by the [[A-Kul|Champion of Aether]].<ref>{{cite|The missile launcher of our last champion was a potent weapon. It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault.|[[A-Voq]]|[[Metroid Prime 2: Echoes]]}}</ref> It rests inside a containment vault in the [[Hall of Honored Dead]] that can only be opened by completing a large [[Spinner]] puzzle, in which Samus must align several rotating sections of the floor in the correct order. This launcher can fire up to five missiles at once at a single or multiple targets.
 
Once acquired, the Seeker Missile can be used to open [[Multi-Lock Blast Shield]]s, and defeat enemies with regenerative weak points, such as [[Mekenobite]]s and the adult form of [[Chykka]].
{{clear}}


==Data==
==Data==
Line 42: Line 55:


===On Screen Data===
===On Screen Data===
{{screendata|mp2|Seeker Launcher acquired!
{{screendata|mp2|Seeker Launcher acquired!<br/> Press and hold {{GCIcon|Y}} to charge the Seeker. Move the [[Reticule|targeting reticule]] over targets to [[Lock On|lock on]].<ref>{{cite|Seeker Launcher acquired!</br> Press and hold {{GCIcon|Y}} to charge the Seeker. Move the [[Reticule|targeting reticule]] over targets to [[Lock-On|lock on]].|Screen Data|Metroid Prime 2: Echoes}}</ref>}}
<br/>
Press and hold {{GCIcon|Y}} to charge the Seeker. Move the [[Reticule|targeting reticule]] over targets to [[Lock On|lock on]].<ref>{{cite|Seeker Launcher acquired!
<br/>
Press and hold {{GCIcon|Y}} to charge the Seeker. Move the [[Reticule|targeting reticule]] over targets to [[Lock-On|lock on]].|Screen Data|Metroid Prime 2: Echoes}}</ref>}}
 
==Trivia==
*In ''Echoes'', the Seeker Launcher is among the weapons once wielded by the [[A-Kul|Champion of Aether]].<ref>{{cite|The missile launcher of our last champion was a potent weapon. It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault.|[[A-Voq]]|[[Metroid Prime 2: Echoes]]}}</ref>


==Gallery==
==Gallery==
Line 57: Line 63:
</gallery>
</gallery>


{{clear}}
{{refbar}}
{{refbar}}
{{Luminoth Tech-nav|2}}
{{Luminoth Tech-nav|2}}
{{Missile-nav}}
{{Missile-nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Missiles]]
[[Category:Missiles]]