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Wall Jump

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Wall Jump
Samus initiating a Wall Jump using a Wall Jump Surface

Samus initiating a Wall Jump using a Wall Jump Surface

Game(s)
First Appearance

Super Metroid

Users
Item needed

Screw Attack (only in Prime series)

Uses

Samus kicks off a wall, allowing her much greater vertical mobility

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The Wall Jump, or Kick Climb in Other M, is a technique first available in Super Metroid and since then in every 2D game. It has no proper upgrade, thus can be used from the beginning. It doesn't have to be used but using it can save time or allowing to get to new areas. The Wall Jump can be used repeatedly with only one wall in Super Metroid and Metroid: Zero Mission. This technique is difficult but can give Samus a larger reach in available areas.

The Screw Attack in the Prime series endows Samus with the Wall Jump ability; however, it can only be used on Wall Jump Surfaces.

Official Data[edit | edit source]

Manual[edit | edit source]

Manual info from Metroid: Other M
Kick Climb: If you press and hold in the direction of the wall and press with good timing, you'll kick your way up the wall.


Note: You don't have to change the direction you're pressing on .[1]

Website[edit | edit source]

"Traversing vertical corridors is a cinch for Samus as she leaps from side to side with minimal effort, through elevator shafts and more."[2]

Gallery[edit | edit source]

References[edit source]

  1. "If you press and hold in the direction of the wall and press with good timing, you'll kick your way up the wall. Note: You don't have to change the direction you're pressing on ." Metroid: Other M Instruction Booklet, Pg 21
  2. "Traversing vertical corridors is a cinch for Samus as she leaps from side to side with minimal effort, through elevator shafts and more." Metroid: Other M, Metroid.com