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{{Enemy-infobox
{{Enemy-infobox
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|games=[[Metroid Prime 2: Echoes|Metroid Prime 2]]
|games=''[[Metroid Prime 2: Echoes]]''
|habitats=[[Torvus Bog]]<br>[[Dark Torvus Bog]]<br>[[Temple Grounds]]<br>[[Ing Hive]]<br>[[Sky Temple Grounds]]
|habitats=[[Torvus Bog]]<br>[[Dark Torvus Bog]]<br>[[Temple Grounds]]<br>[[Ing Hive]]<br>[[Sky Temple Grounds]]
|speciesmimicked=[[Pirate Commando]]
|speciesmimicked=[[Pirate Commando]]
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'''Dark Pirate Commandos''' are [[Pirate Commando|Pirate Commandos]] possessed by [[Hunter Ing]]. Upon possession, they inherit the Hunter Ing's ability to phase and can only be targeted by the [[Dark Visor]] but they lose they ability to project shields. They can fire grenades that generate an {{wp|Electromagnetic Pulse|EMP}} capable of temporarily disabling [[Samus Aran|Samus's]] [[visor]] as well as the [[Dark Beam]]. At close range, they can attack Samus with a [[scythe]]. Samus encounters Dark Pirate Commandos in many places throughout [[Aether]] and [[Dark Aether]].<ref name=taco>{{cite|Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|{{echoes}}}}</ref>
== Logbook ==
{{Logbook|Dark Pirate Commando|The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.<ref name=taco></ref>}}


{{image}}
'''Dark Pirate Commandos''' are [[Pirate Commando|Pirate Commandos]] possessed by [[Hunter Ing]]. Upon possession, they inherit the Hunter Ing's ability to phase and can only be targeted by the [[Dark Visor]] but they lose they ability to project shields. They can fire grenades that generate an {{wp|Electromagnetic Pulse|EMP}} capable of temporarily disabling [[Samus Aran|Samus's]] [[visor]] as well as the [[Dark Beam]]. At close range, they can attack Samus with a [[scythe]]. Samus encounters Dark Pirate Commandos in many places throughout [[Aether]] and [[Dark Aether]].<ref name=taco>{{cite|Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>


== Logbook ==
{{Logbook|Dark Pirate Commando|The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.<ref name=taco/>|mp2}}


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== Trivia ==
== Trivia ==
*The Dark Pirate Commandos are similar to the [[Chozo Ghost|Chozo Ghosts]] in [[Metroid Prime (game)|Metroid Prime]]. Both can render themselves invisible and both can be targeted while invisible with a specific visor. In the Chozo Ghosts' case, it is the [[X-Ray Visor]].
*The Dark Pirate Commandos are similar to the [[Chozo Ghost|Chozo Ghosts]] in [[Metroid Prime (game)|Metroid Prime]]. Both can render themselves invisible and both can be targeted while invisible with a specific visor. In the Chozo Ghosts' case, it is the [[X-Ray Visor]].
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== See Also ==
== See Also ==
* [[Pirate Commando]]
* [[Pirate Commando]]
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{{ref}}
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{{space pirates}}
{{space pirates}}
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{{Dark Creatures}}
{{Dark Creatures}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Space Pirate]]
[[Category:Space Pirate]]
[[Category:Darklings]]
[[Category:Darklings]]

Revision as of 23:26, 2 August 2010

Template:Enemy-infobox

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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Dark Pirate Commandos are Pirate Commandos possessed by Hunter Ing. Upon possession, they inherit the Hunter Ing's ability to phase and can only be targeted by the Dark Visor but they lose they ability to project shields. They can fire grenades that generate an EMP capable of temporarily disabling Samus's visor as well as the Dark Beam. At close range, they can attack Samus with a scythe. Samus encounters Dark Pirate Commandos in many places throughout Aether and Dark Aether.[1]

Logbook

Logbook entry from a Metroid Prime game: Dark Pirate Commando
{{{entry}}}[2]

Trivia

  • The Dark Pirate Commandos are similar to the Chozo Ghosts in Metroid Prime. Both can render themselves invisible and both can be targeted while invisible with a specific visor. In the Chozo Ghosts' case, it is the X-Ray Visor.
  • Samus can kill Dark Pirate Commandos faster by freezing them with a charged Dark Beam then shattering them with a missile than she can with the Light Beam. They share this characteristic with the Dark Missile Trooper.

See Also

References

  1. "Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates." —Logbook (Metroid Prime 2: Echoes)
  2. "{{{entry}}}" — Logbook entry ([[|Invalid game]])


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