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[[File:Light Beam.png|right|thumb|Samus's Light Beam]]
{{Weapon-infobox
The '''Light Beam''' is a [[Luminoth]] weapon developed for use in the war against the [[Ing]]. [[Samus Aran|Samus]] can recover it from [[Dark Agon Wastes]]. It is only available in ''[[Metroid Prime 2: Echoes]]''
|image=[[File:Light Beam.png|200px]]
|caption=Samus's Light Beam
|games={{Mp2}}
|users={{Samus}}<br>[[Luminoth]]
|location=[[Dark Agon Wastes]]
|properties=Ignites enemies<br>Increased damage to dark creatures<br>Lightblast: Homing capabilities when locked on
|ammo=Light [[Beam Ammo|Ammo]]<br>Uncharged: Single unit per shot<br>Lightblast: 5 units per shot
|combo=[[Sunburst]]
}}
The '''Light Beam''' is a [[Luminoth]] designed weapon featured in ''[[Metroid Prime 2: Echoes]]''. Similarly to the [[Plasma Beam]], it sets enemies on fire. The charged Light Beam, known as the '''Lightblast''', fires a blast similar to that of a {{wp|Shotgun|shotgun}}. The exact spread of the blast is different with each shot. When locked onto an enemy, the Lightblast will home in on their location. {{Samus}} can use this homing effect to knock [[Dark Samus]] out of her [[Boost Ball]].


== Overview ==
Samus can use the Light Beam to open portals back to [[Aether]]. Shields with a dark polarity can be overloaded by the Light Beam. It can temporarily [[Light Crystal#Energy Crystal|energize]] Light Crystals. Lift Crystals can also be manipulated through use of the Dark Beam.  
The [[Luminoth]] began by experimenting with the idea of overloading Dark creatures with the [[Dark Beam]]; however, this failed, so they moved on to developing the Light Beam, which proved to be a far more effective weapon against the [[Ing]]. As with the other ammunition beams in ''Metroid Prime 2: Echoes'', [[Samus Aran|Samus]] can charge the beam when out of ammo to fire a normal shot. The Light Beam shares similar properties with the [[Plasma Beam]] from ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 3: Corruption]]''. It uses the same [[Arm Cannon]] shape as the [[Wave Beam]] from ''Metroid Prime'' and the [[Nova Beam]] from ''Metroid Prime 3: Corruption''.
 
The Light Beam can activate dimensional rifts on [[Dark Aether]] and causes great damage to Dark creatures. It can open White Doors and also has the ability to energize [[Light Crystal|light crystals]] and beacons, expanding their radius and damaging any [[Ing]] within.


The Luminoth created the Light Beam after their failure with the [[Dark Beam]], which was designed to overload the [[Ing]] with dark energy. The new weapon proved far more effective.<ref>{{cite|Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload energy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency.|Luminoth Lore|''Metroid Prime 2: Echoes''}}</ref> All dark creatures take a higher amount of damage to the Light Beam and fear it.<ref>{{cite|The Light Beam is a truly mighty weapon. All of the Ing fear its power. Find this weapon, so its great light may blind and burn our foes once more.|I-Sha|''Metroid Prime 2: Echoes''}}</ref>
==Sunburst==
==Sunburst==
{{Main|Sunburst}}
{{Main|Sunburst}}
The Sunburst is the [[Charge Combo]] for the Light Beam, it can be acquired from the [[Grand Windchamber]] in the [[Temple Grounds]]. It creates a slow moving sphere of light, which is extremely effective against the slower Dark Creatues.
The Sunburst is the [[Charge Combo]] for the Light Beam, acquired in the [[Temple Grounds]]. It fires a slow moving sphere of light that ignites any enemy near it. As with the Light Beam, the Sunburst does an increased amount of damage to dark creatures.
==Manual==
===''Metroid Prime 2: Echoes''===
{{Manual|mp2|Light Beam|This fires beams of light that can pass through enemies and set them on fire. It can be used to energize Light Crystals. and is effective against dark creatures. Charge it to fire a wide-dispersing Lightblast that will continually burn enemies. The Light Beam can open white hatches.<ref>{{Cite manual|This fires beams of light that can pass through enemies and set them on fire. It can be used to energize Light Crystals. and is effective against dark creatures. Charge it to fire a wide-dispersing Lightblast that will continually burn enemies. The Light Beam can open white hatches.|''Metroid Prime 2: Echoes''|17}}</ref>}}
===''Metroid Prime: Trilogy''===
{{Manual|tri|Light Beam|This is a short-range weapon. However, this weapon is effective on dark enemies. When you fire it, you use light ammo.<ref>{{Cite manual|This is a short-range weapon. However, this weapon is effective on dark enemies. When you fire it, you use light ammo.|''Metroid Prime: Trilogy''|28}}</ref>}}
==Samus's Notes==
"When out of Light Ammo, you can charge the Light Beam to fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is quite effective against dark creatures. A Light Beam shot will damage foes as long as they are in contact with it. Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire."<ref>{{cite|When out of Light Ammo, you can charge the Light Beam to fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is quite effective against dark creatures. A Light Beam shot will damage foes as long as they are in contact with it. Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire.|Samus's Notes|''Metroid Prime 2: Echoes''}}</ref>


{{refbar}}
{{beams}}
{{beams}}
 
{{Luminoth Tech}}
[[Category:Beams]]
[[Category:Beams]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]

Revision as of 20:23, 2 August 2010

Light Beam
Light Beam.png

Samus's Light Beam

Game(s)

Metroid Prime 2: Echoes

Users

Samus
Luminoth

Located in

Dark Agon Wastes

Ammunition

Light Ammo
Uncharged: Single unit per shot
Lightblast: 5 units per shot

Charge Combo

Sunburst

Properties

Ignites enemies
Increased damage to dark creatures
Lightblast: Homing capabilities when locked on

The Light Beam is a Luminoth designed weapon featured in Metroid Prime 2: Echoes. Similarly to the Plasma Beam, it sets enemies on fire. The charged Light Beam, known as the Lightblast, fires a blast similar to that of a shotgun. The exact spread of the blast is different with each shot. When locked onto an enemy, the Lightblast will home in on their location. Samus can use this homing effect to knock Dark Samus out of her Boost Ball.

Samus can use the Light Beam to open portals back to Aether. Shields with a dark polarity can be overloaded by the Light Beam. It can temporarily energize Light Crystals. Lift Crystals can also be manipulated through use of the Dark Beam.

The Luminoth created the Light Beam after their failure with the Dark Beam, which was designed to overload the Ing with dark energy. The new weapon proved far more effective.[1] All dark creatures take a higher amount of damage to the Light Beam and fear it.[2]

Sunburst

Main article: Sunburst

The Sunburst is the Charge Combo for the Light Beam, acquired in the Temple Grounds. It fires a slow moving sphere of light that ignites any enemy near it. As with the Light Beam, the Sunburst does an increased amount of damage to dark creatures.

Manual

Metroid Prime 2: Echoes

Manual info from game
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Metroid Prime: Trilogy

Manual info from game
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Samus's Notes

"When out of Light Ammo, you can charge the Light Beam to fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is quite effective against dark creatures. A Light Beam shot will damage foes as long as they are in contact with it. Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire."[3]

References

  1. "Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload energy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency." —Luminoth Lore ('Metroid Prime 2: Echoes')
  2. "The Light Beam is a truly mighty weapon. All of the Ing fear its power. Find this weapon, so its great light may blind and burn our foes once more." —I-Sha ('Metroid Prime 2: Echoes')
  3. "When out of Light Ammo, you can charge the Light Beam to fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is quite effective against dark creatures. A Light Beam shot will damage foes as long as they are in contact with it. Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire." —Samus's Notes ('Metroid Prime 2: Echoes')


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