The Ing, also referred to as the Ing Horde or Dark Tribe, are a race of aggressive metamorphs that inhabit Dark Aether and are the primary antagonists of Metroid Prime 2: Echoes. After a Leviathan impacted Aether and sent the planet into a state of Transdimensional Flux, Dark Aether was born and with it the Ing, who embroiled the planet in war and were consequently named after the Luminoth word for terror.
Besides their metamorphic physiology, the Ing have a variety of deadly abilities. One of the most dangerous is their ability to possess creatures. These possessed creatures, known as Darklings, gain increased strength and resilience. The Ing are also capable of possessing inorganic machines. Many Ing are capable of firing transdimensional energy beams. They can also travel between Aether and Dark Aether in a gaseous state but must quickly possess a nearby creature or machine, as they can't survive for long on Aether's surface. It is unknown, though, how they initiate the portal to actually get between the dimensions.
Luminoth data on the Ing indicate they have a complex hierarchical system fueled by fierce competition for rights within the Horde and even social rites of passage. They also have no qualms about partaking in cannibalism.
Forms of Ing
- Main article: Ing Larva Swarm
Ing Larvae are the first and weakest form of Ing. They travel in swarms for protection.
- Main article: Ingstorm
Ingstorm are a group of small, deadly Ing that can break down most objects.
- Main article: Inglet
Inglets are small, weak Ing that are used for labor.
- Main article: Warrior Ing
Warrior Ing are the primary soldiers of the Ing and one of the most common types of Ing. They are more powerful than most other Ing.
- Main article: Hunter Ing
- Main article: Emperor Ing
The Emperor Ing is the ruler of the Ing and the most powerful in the Horde. It is also the first Ing.
- "Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses." —Logbook (Metroid Prime 2: Echoes)
- "In time, we created machines to open rifts to our enemy's world. Volunteer scouts went through the rifts and found a twisted world, harsh and poisonous...a Dark Aether. They discovered that this world held the missing half of our planet's energy. They also saw the true face of the enemy, a race we came to call "Ing", meaning terror. Our scouts could not survive long on the surface of Dark Aether, so venomous was its air. Still, we vowed to return. We prepared for war" —Luminoth Lore (Metroid Prime 2: Echoes)
- "The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streaked forth from these rifts, engulfing nearby creatures and transforming them into what we could come to call darklings. The dark creatures became our enemies, and peace came to an end on Aether." —Luminoth Lore (Metroid Prime 2: Echoes)
- "Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and Missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams." —Logbook (Metroid Prime 2: Echoes)
- "Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload energy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency." —Luminoth Lore (Metroid Prime 2: Echoes)
- "The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates." —Logbook (Metroid Prime 2: Echoes)
- "According to Luminoth records, the Ing use this area to conduct rites of passage. Young Ing battle fierce opponents to prove their mettle in combat." —Scan Data (Metroid Prime 2: Echoes)
- "What craven savages are the Ing! Trapped in the catacombs with no chance of rescue, I fought them to the last. I watched them feed upon their dead. I heard them pressing the lesser of their number into the front ranks, that my blasts would take them." —G-Sch's Testament (Metroid Prime 2: Echoes)
- "Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious." —Logbook (Metroid Prime 2: Echoes)
- "The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys." —Logbook (Metroid Prime 2: Echoes)
- "Inglets preform the menial labor of the Horde, but can but pressed into a combat role if there is a need. They are amorphous blobs. capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ing, they dislike bright light, and will avoid it if possible." —Logbook (Metroid Prime 2: Echoes)
- "Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed by dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear." —Logbook (Metroid Prime 2: Echoes)
- "The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die." —Logbook (Metroid Prime 2: Echoes)
- "Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller." —Logbook (Metroid Prime 2: Echoes)