Missile Launcher: Difference between revisions

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It's a nice article, there were some things I didn't think were correct.
(Splitting Missile and Missile Launcher. Lulz at Metroid Missile Launcher sprite)
 
m (It's a nice article, there were some things I didn't think were correct.)
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==Firepower==
==Firepower==
The Missile Launcher's firepower seems to depend on the Missile upgrade Samus has collected. Initially, and as is the consistent case, Samus's Missile Launcher fires a single Missile at a time to deliver concentrated, explosive damage in one area. Missiles seem to be able to break through many obstacles that Samus's [[Power Beam]] cannot. Missiles are known to be effective against [[Brinstone]], [[Radion]], [[Blast Shields]], [[Red Door]]s, [[Fuel Gel]], [[Phazon]] crates, flammable crates, and other substances. They can break through hard-shelled enemies such as [[Brizgee]]. In all cases, there is at least one brief second where Samus cannot fire a consecutive Missile. The Missile Launcher's firepower can be altered through acquiring different upgrades, though acquiring any Missile upgrade does not alter the Missile Launcher's appearance in any way.
The Missile Launcher's firepower seems to depend on the Missile upgrade Samus has collected. Initially, and consistently , Samus's Missile Launcher fires a single Missile at a time to deliver concentrated, explosive damage in one area. Missiles seem to be able to break through many obstacles that Samus's [[Power Beam]] cannot. Missiles are known to be effective against [[Brinstone]], [[Radion]], [[Blast Shields]], [[Red Door]]s, [[Fuel Gel]], [[Phazon]] crates, flammable crates, and other substances. They can also break through hard-shelled enemies such as [[Brizgee]]. In all cases, there is at least one brief second where Samus cannot fire a consecutive Missile. The Missile Launcher's firepower can be altered through acquiring different upgrades, though acquiring any Missile upgrade does not alter the Missile Launcher's appearance in any way.


==Usage==
==Usage==
The Missile Launcher seems to be heavily used by the [[Galactic Federation]]; [[Adam Malkovich|Malkovich]] uploads Missile data onto Samus's [[Power Suit]],<ref name="Manga Missile">{{cite manga|I've uploaded data on the [[Missile]] and [[Morph Ball Bomb|Bomb]] system|[[Adam Malkovich]]|2|14|15}}</ref> former Federation [[Dark Missile Trooper]]s use Missiles, and Missile data seems to appear in many GF locations such as ''[[G.F.S. Olympus]]'' and [[Biologic Space Laboratories Research Station|B.S.L Station's]] [[Main Deck]]. The Missile Launcher system seems to have been created by the [[Chozo]] considering it is a weapon found in [[Zebes]] and [[Chozo Ruins]]. The Galactic Federation seems to have adapted to this Chozo technology and used it themselves.
The Missile Launcher seems to be heavily used by the [[Galactic Federation]]; [[Adam Malkovich]] uploads Missile data onto Samus's [[Power Suit]],<ref name="Manga Missile">{{cite manga|I've uploaded data on the [[Missile]] and [[Morph Ball Bomb|Bomb]] system|[[Adam Malkovich]]|2|14|15}}</ref> former Federation [[Dark Missile Trooper]]s use Missiles, and Missile data seems to appear in many GF locations such as ''[[G.F.S. Olympus]]'' and [[Biologic Space Laboratories Research Station|B.S.L Station's]] [[Main Deck]]. The Missile Launcher system seems to have been created by the [[Chozo]] considering it is a weapon found in [[Zebes]] and [[Chozo Ruins]]. The Galactic Federation seems to have adapted to this Chozo technology and used it themselves.


Technology from the Missile Launchers seems to have been adapted by the Federation for use on ships. In [[Federation Landing Site]], a GF post in [[Bryyo]], [[Samus Aran's Gunship|Samus's gunship]] can be armed with [[Ship Missile]]s. These Missiles were likely used by the Federation as a defensive measure, though Samus uses them mainly to clear large obstructions.
Technology from the Missile Launchers seems to have been adapted by the Federation for use on ships. In [[Federation Landing Site]], a GF post in [[Bryyo]], [[Samus Aran's Gunship|Samus's gunship]] can be armed with [[Ship Missile]]s. These Missiles were likely used by the Federation as a defensive measure, though Samus uses them mainly to clear large obstructions.
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[[File:Gamma Metroid.png|thumb|left|Samus's Missile Launcher ready to fire at a [[Gamma Metroid]]]]
[[File:Gamma Metroid.png|thumb|left|Samus's Missile Launcher ready to fire at a [[Gamma Metroid]]]]
===''Metroid II: Return of Samus''===
===''Metroid II: Return of Samus''===
At the start of her mission to eradicate [[Metroid (species)|Metroid]]s on [[SR388]], Samus is equipped with the Missile Launcher. This Missile Launcher is required to even begin her mission, as the various Metroids on the planet are only able to be destroyed by taking hits from Samus's Missiles in certain areas. [[Metroid II: Return of Samus|''Metroid II'']] introduces a new element to the Missile world, the [[Missile Battery]]. Missile Batteries recharge Samus's Missile count to their max.
At the start of her mission to eradicate the [[Metroid (species)|Metroid]]s on [[SR388]], Samus is equipped with the Missile Launcher. This Missile Launcher is required to even begin her mission, as the various Metroids on the planet are only able to be destroyed by taking hits from Samus's Missiles in certain areas. [[Metroid II: Return of Samus|''Metroid II'']] introduces a new element to the Missile world, the [[Missile Battery]]. Missile Batteries recharge Samus's Missile count to their max.


===''Metroid Prime''===
===''Metroid Prime''===
''[[Metroid Prime (game)|Metroid Prime]]'' enters Missiles to the 3D world. Here, the Missile Launcher is retrieved from [[Hive Mecha]] in Chozo Ruins' [[Hives Totem]]. In ''Prime'', Missiles are enhanced with homing capabilities. If Samus is [[Lock-On|locked on]] to a target using her [[Combat Visor]], shooting a Missile will cause the Missile to follow her target, making it easier to hit enemies. Samus can either fire a homing Missile or free-fire an unguided Missile.
''[[Metroid Prime (game)|Metroid Prime]]'' marks Missiles' entrance to the 3D world. Here, the Missile Launcher is retrieved from [[Hive Mecha]] in Chozo Ruins' [[Hives Totem]]. In ''Prime'', Missiles are enhanced with homing capabilities. If Samus is [[Lock-On|locked on]] to a target using her [[Combat Visor]], shooting a Missile will cause the Missile to follow her target, making it easier to hit enemies. Samus can either fire a homing Missile or free-fire an unguided Missile.


''Prime'' also introduced [[Charge Combo]]s, weapons that combing separate [[Beam|beams']] Arm Cannons with the Missile Launcher. The power of the Missiles with [[Charge Beam|charged]] beam weaponry allows Samus to fire different kinds of weapons. Among these Charge Combos is the [[Super Missile]], with similar capabilities as before. It fires a much stronger, faster variant of the Missile that retains its homing ability.
''Prime'' also introduced [[Charge Combo]]s, weapons that combine separate [[Beam|beams']] Arm Cannons with the Missile Launcher. The power of the Missiles with [[Charge Beam|charged]] beam weaponry allows Samus to fire different kinds of weapons. Among these Charge Combos is the [[Super Missile]], with similar capabilities as before. It fires a much stronger, faster variant of the Missile that still retains its homing ability.


===''Metroid Prime Hunters''===
===''Metroid Prime Hunters''===
''[[Metroid Prime Hunters]]'' emphasizes the Missile Launcher as Samus's signature weapon. In ''Hunters'', it is her [[Affinity Weapon]], her main weapon when fighting the other [[Bounty Hunter|hunters]] in the game. It is the only Affinity Weapon not to have an opposing counterpart.
''[[Metroid Prime Hunters]]'' emphasizes the Missile Launcher as Samus's signature weapon; it is her [[Affinity Weapon]], her main weapon when fighting the other [[Bounty Hunter|hunters]] in the game. It is the only Affinity Weapon not to have an opposing counterpart.


[[File:Seeker Missile mp2.jpg|thumb|right|The multi-Missile weapon, [[Seeker Missile]]]]
[[File:Seeker Missile mp2.jpg|thumb|right|The multi-Missile weapon, [[Seeker Missile]]]]
===''Metroid Prime 2: Echoes''===
===''Metroid Prime 2: Echoes''===
Samus is obtains the Missile Launcher early on when she arrives on [[Aether]]. After reaching the downed Federation ship ''[[G.F.S. Tyr]]'' in [[Temple Grounds|Temple Grounds']] [[GFMC Compound]]. The Missile Launcher functions identically to the first ''Prime''. ''Echoes'' has a set of Charge Combos of its own, integrating [[Luminoth]] weaponry with Missiles.
Samus is obtains the Missile Launcher early on when she arrives on [[Aether]]. She acquires it after reaching the downed Federation ship ''[[G.F.S. Tyr]]'' in the [[Temple Grounds|Temple Grounds']] [[GFMC Compound]]. The Missile Launcher functions identically to the first ''Prime''. ''Echoes'' has a set of Charge Combos of its own, integrating [[Luminoth]] weaponry with Missiles.


''Echoes'' also introduces a multi-Missile system, the [[Seeker Missile]]s. With the Seeker Missiles, Samus is able to fire up to five Missiles at up to five targets. These Missiles will all home, and they can be fired more than once at a locked on target. This is the first instance of a system in which more than one Missile can be shot simultaneously.
''Echoes'' also introduces a multi-Missile system, the [[Seeker Missile]]s. With the Seeker Missiles, Samus is able to fire up to five Missiles at up to five targets. These Missiles will all home, and they can be fired more than once at a locked on target. This is the first instance of a system in which more than one Missile can be shot simultaneously.
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[[File:Ice Missile Obtain.jpg|thumb|left|Samus installing [[Rundas|Rundas's]] [[Ice Missile]]]]
[[File:Ice Missile Obtain.jpg|thumb|left|Samus installing [[Rundas|Rundas's]] [[Ice Missile]]]]
After locating and defeating the [[Phazon Corruption|corrupted]] bounty hunter Rundas, Samus retrieves Ice Missiles. For a brief moment while obtaining the upgrade, Samus's Missile Launcher turns a frigid blue at the tip, the Launcher quickly reverts to its original state, however. Ice Missiles give Samus the ability to freeze enemies and Fuel Gel, much like her [[Ice Beam]].
After locating and defeating the [[Phazon Corruption|corrupted]] bounty hunter Rundas, Samus retrieves Ice Missiles. For a brief moment while obtaining the upgrade, Samus's Missile Launcher turns a frigid blue at the tip, the Launcher quickly reverts to its original state, however. Ice Missiles give Samus the ability to freeze both enemies and Fuel Gel, much like her [[Ice Beam]].


Reaching eastern [[SkyTown|SkyTown's]] [[Xenoresearch B|Xenoresearch labs]] reveals a third Missile upgrade, the Seeker Missile. The Seeker Missile returns in ''Corruption'', retaining the same abilities as before. Charging Missiles will cause the Seeker Missiles to activate. It also stacks with Ice Missiles, meaning that Samus can shoot up to five frigid Missiles at once.
Reaching eastern [[SkyTown|SkyTown's]] [[Xenoresearch B|Xenoresearch labs]] reveals a third Missile upgrade, the Seeker Missile. The Seeker Missile returns in ''Corruption'', retaining the same abilities as before. Charging Missiles will cause the Seeker Missiles to activate. It also stacks with Ice Missiles, meaning that Samus can shoot up to five frigid Missiles at once.


After Samus completes her exploration on [[SkyTown]], she is able to enter [[Elysia|Elysia's]] [[Leviathan]] and battle [[Helios]]. Destroying Helios further corrupts Samus with Phazon and gives her the ability to shoot [[Hyper Missile]]s. Hyper Missiles are very powerful Missiles that are infused with poisonous Phazon. These Missiles are identical to the Missiles that Dark Samus fires, even leaving behind a similar sized blast radius. Dark Samus, however, is able to shoot Missiles at a much faster rate.
After Samus completes her exploration on [[SkyTown]], she is able to enter [[Elysia|Elysia's]] [[Leviathan]] and battle [[Helios]]. Destroying Helios further corrupts Samus with Phazon and gives her the ability to shoot [[Hyper Missile]]s. Hyper Missiles are very powerful Missiles that are infused with poisonous Phazon. These Missiles are identical to the Missiles that Dark Samus fires, even leaving behind a similar sized blast radius, but they still fire at a slower rate than Dark Samus' missiles.  


[[File:Samus sm Artwork 2.png|150px|right|Samus's Missile Launcher ready to fire in Super Metroid]]
[[File:Samus sm Artwork 2.png|150px|right|Samus's Missile Launcher ready to fire in Super Metroid]]
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The Missile Launcher appears very briefly in the ''[[Metroid (manga)|Metroid]]'' manga. Adam mentions<ref name="Manga Missile" /> upgrading Samus's Power Suit with Missiles for her mission to stop [[Mother Brain]] on [[Zebes]]. On the planet, Samus doesn't use her Missiles until she fights Ridley. After a shot from her [[Wave Beam]] and [[Ice Beam]], Samus finishes [[Ridley]] with a direct hit from her Missile.
The Missile Launcher appears very briefly in the ''[[Metroid (manga)|Metroid]]'' manga. Adam mentions<ref name="Manga Missile" /> upgrading Samus's Power Suit with Missiles for her mission to stop [[Mother Brain]] on [[Zebes]]. On the planet, Samus doesn't use her Missiles until she fights Ridley. After a shot from her [[Wave Beam]] and [[Ice Beam]], Samus finishes [[Ridley]] with a direct hit from her Missile.


[[File:SSBB Super Missile.jpg|thumb|left|Samus firing a high-powered Super Missile in ''[[Super Smash Bros. Brawl|Brawl]]'']] [[File:Samus ssbm.jpg|thumb|right|Samus's Missile Launcher in ''[[Super Smash Bros. Melee|Melee]]''
[[File:SSBB Super Missile.jpg|thumb|left|Samus firing a high-powered Super Missile in ''[[Super Smash Bros. Brawl|Brawl]]'']] [[File:Samus ssbm.jpg|thumb|right|Samus's Missile Launcher in ''[[Super Smash Bros. Melee|Melee]]'']]
===''Super Smash Bros. Series''===
===''Super Smash Bros. Series''===
{{main|smashwiki:Missile{{!}}SmashWiki: Missile}}
{{main|smashwiki:Missile{{!}}SmashWiki: Missile}}
Samus's Missile Launcher appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It is her side special move, able to fire homing Missiles. Her Missiles have a relatively short range dealing 5% damage. In ''Brawl'', tapping her side special shoots Samus's Super Missile. The green-tipped Missile shoots at a much faster rate with a longer range and deals twice the damage of a normal Missile. Super Missiles, however, do not home onto targets.
Samus's Missile Launcher appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It is her side special move, able to fire homing Missiles. Her Missiles have a relatively short range dealing 5% damage. In ''Brawl'', tapping her side special shoots Samus's Super Missile. The green-tipped Missile shoots at a much faster rate with a longer range and deals twice the damage of a normal Missile. Super Missiles, however, do not home onto targets.
 
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==Data==
==Data==
===Sprites===
===Sprites===
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==Trivia==
==Trivia==
*The Missile Launcher, [[Morph Ball]], [[Morph Ball Bomb]], and [[Varia Suit]] are the only [[upgrade]]s that have appeared in ever ''[[Metroid (series)|Metroid]]'' game.
*The Missile Launcher, [[Morph Ball]], [[Morph Ball Bomb]], and [[Varia Suit]] are the only [[upgrade]]s that have appeared in every ''[[Metroid (series)|Metroid]]'' game.
*Using the [[X-Ray Visor]] in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 3: Corruption]]'', Samus's Missile Launcher is shown to activate when Samus twists her arm clockwise and fires with her index finger. When she twists her arm back, the [[Arm Cannon]] reverts to its current [[beam]] setting.
*When using the [[X-Ray Visor]] in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 3: Corruption]]'', Samus's Missile Launcher is shown to activate when Samus twists her arm clockwise and fires with her index finger. When she twists her arm back, the [[Arm Cannon]] reverts to its current [[beam]] setting.
*There is [[Glitches in Metroid Prime|a glitch in ''Metroid Prime'']] called the [[Glitches in Metroid Prime#Rapid Fire Glitch|Rapid Fire Glitch]] that allows Samus to fire Missiles at a much faster pace than normal.
*There is [[Glitches in Metroid Prime|a glitch in ''Metroid Prime'']] called the [[Glitches in Metroid Prime#Rapid Fire Glitch|Rapid Fire Glitch]] that allows Samus to fire Missiles at a much faster pace than normal.
*''[[Super Metroid]]'' is the only game where firing a Missile or activating the Missile Launcher does not alter the appearance of the Arm Cannon in any way.
*''[[Super Metroid]]'' is the only game where firing a Missile or activating the Missile Launcher does not alter the appearance of the Arm Cannon in any way.
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