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===''Metroid Prime''=== | ===''Metroid Prime''=== | ||
''[[Metroid Prime (game)|Metroid Prime]]'' marks Missiles' entrance to the 3D world. | ''[[Metroid Prime (game)|Metroid Prime]]'' marks Missiles' entrance to the 3D world. Samus is initially armed with the Missile Launcher, but it malfunctions along with many of Samus's other suit functions on [[Frigate Orpheon]]. The Missile Launcher is retrieved from [[Hive Mecha]] in Chozo Ruins' [[Hives Totem]]. In ''Prime'', Missiles are enhanced with homing capabilities. If Samus is [[Lock-On|locked on]] to a target using her [[Combat Visor]], shooting a Missile will cause the Missile to follow her target, making it easier to hit enemies. Samus can either fire a homing Missile or free-fire an unguided Missile. | ||
''Prime'' also introduced [[Charge Combo]]s, weapons that combine separate [[Beam|beams']] Arm Cannons with the Missile Launcher. The power of the Missiles with [[Charge Beam|charged]] beam weaponry allows Samus to fire different kinds of weapons. Among these Charge Combos is the [[Super Missile]], with similar capabilities as before. It fires a much stronger, faster variant of the Missile that still retains its homing ability. | ''Prime'' also introduced [[Charge Combo]]s, weapons that combine separate [[Beam|beams']] Arm Cannons with the Missile Launcher. The power of the Missiles with [[Charge Beam|charged]] beam weaponry allows Samus to fire different kinds of weapons. Among these Charge Combos is the [[Super Missile]], with similar capabilities as before. It fires a much stronger, faster variant of the Missile that still retains its homing ability. |