Navigation menu

Sensemove: Difference between revisions

From Metroid Wiki
m (Fixed Foreignname template)
Line 1: Line 1:
[[File:Sensemove.jpg|thumb|250px|Samus evading an enemy's attack with the Sensemove]]
[[File:Sensemove.jpg|thumb|250px|Samus evading an enemy's attack with the Sensemove]]
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start. By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]]<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref>, though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start.
 
==Properties==
By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]]<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref>, though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.


==Data==
==Data==
===Manual===
===Manual===
{{Manual
{{Manual
Line 13: Line 15:
<br/>
<br/>
}}
}}
===Website===
===Website===
:''Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.''<ref>{{Cite web|quote= Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.| url= http://www.metroid.com/#/abilities/special-actions/sense-move| title= Special Actions| site= Metroid.com}}</ref>
:''Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.''<ref>{{Cite web|quote= Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.| url= http://www.metroid.com/#/abilities/special-actions/sense-move| title= Special Actions| site= Metroid.com}}</ref>
{{clear}}
{{clear}}
{{Foreignname
|Fra=Esquive Instinctive<ref name="Fra">{{cite manual|Esquive Instinctive — Appuyez sur {{WiiIcon|controlpad}} juste avant qu'une attaque ennemie ne vous touche pour l'esquiver. En vue d'observation, dirigez le pointeur à l’extérieur de l’écran.<br/><small>Note: Appuyez sur {{WiiIcon|1}} en esquivant pour recharger plus rapidement.|Metroid: Other M|43}}</ref>
|FraM=Instinctive Dodge
|Spa=Defensa Sensorial<ref name="Spa">{{cite manual|Defensa Sensorial — Oprime {{WiiIcon|controlpad}} justo antes de recibir un ataque enemigo (o mueve la reticula hacia afuera de la pantalla al estar en perspectiva de investigación) para esquivario sin sufrir daños. Oprime {{WiiIcon|1}} al esquivar para cargar tu arma al instante.|Metroid: Other M|65}}</ref>
|SpaM=Sensory Defense
}}


==References==
{{ref}}
<references/>


{{Foreignname-header}}
{{Foreignname|French|Esquive Instinctive|Instinctive Dodge}}
{{Foreignname|Spanish|Defensa Sensorial|Sensory Defense|Close}}


[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 22:35, 19 January 2012

Samus evading an enemy's attack with the Sensemove

Sensemove is one of Samus's abilities in Metroid: Other M and is available from the start.

Properties

By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A Galactic Federation scientist teaches her the technique following the completion of her previous mission, and she uses it to dodge laser fire from a holographic Zebesian[1], though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the Brug Mass can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while charging her beam, her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.

Data

Manual

Manual info from Metroid: Other M
Sense Move: Press Controlpad Wii.png right before getting hit by an enemy attack (or move the Pointer off-screen if in search view) to dodge and evade the attack.[2]


Note: Use Sensemove while pressing 1 Button Wii.png to reach a full charge quickly.

Website

Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.[3]

References

  1. "OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em." —Galactic Federation scientist (Metroid: Other M)
  2. "Press Controlpad Wii.png right before getting hit by an enemy attack (or move the Pointer off-screen if in search view) to dodge and evade the attack." Metroid: Other M Instruction Booklet, Pg 21
  3. "Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant." Special Actions, Metroid.com


Language Name Meaning
French Esquive Instinctive Instinctive Dodge
Spanish Defensa Sensorial Sensory Defense