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Spinner

From Metroid Wiki
Revision as of 20:44, 29 October 2011 by Wookiee123 (talk | contribs)

Spinners are devices in the Metroid Prime games. These devices are activated by using the Boost Ball upgrade to either spin around, in Metroid Prime and Metroid Prime 2: Echoes, or to generate kinetic energy, in Metroid Prime 3: Corruption. These devices serve a variety of purposes, from moving objects to activating machines. They act as a barrier to Samus throughout the games, forcing her to aquire the Boost Ball upgrade before passing through.

Data

Logbook entries

Logbook entry from Metroid Prime: Spinner
First Location: Magmoor Caverns - Monitor Station
This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.[1]
Logbook entry from Metroid Prime 2: Echoes: Spinner
First Location: Torvus Bog - Forgotten Bridge
Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.[2]
Spinner (Echoes).png
First Location: SkyTown - Ballista Storage
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.[3]

Scan data

Scan Data from Metroid Prime (Scan of deactivated Spinner)

This Spinner device has previously been used. It has shut itself off.[4]

Scan Data from Metroid Prime 2: Echoes (Scan of deactivated Spinner)

Spinner unit offline. Unable to restore function to this unit.[5]

Scan Data from Metroid Prime 3: Corruption (Scan of deactivated Spinner)

Spinner is inactive. Unable to operate at this time.[6]

References

  1. "This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device." —Logbook entry for Spinners (Metroid Prime)
  2. "Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 2: Echoes)
  3. "Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 3: Corruption)
  4. "This Spinner device has previously been used. It has shut itself off." —Scan of deactivated Spinner (Metroid Prime)
  5. "Spinner unit offline. Unable to restore function to this unit." —Scan of deactivated Spinner (Metroid Prime 2: Echoes)
  6. "Spinner is inactive. Unable to operate at this time." —Scan of deactivated Spinner (Metroid Prime 3: Corruption)