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{{Weapon-infobox | {{Weapon-infobox | ||
|image= | |image=[[file:Samus Firing Sunburst.png|300px]] | ||
|caption= | |caption=Samus Firing the Sunburst. | ||
|games=[[Metroid Prime 2: Echoes]] | |games=[[Metroid Prime 2: Echoes]] | ||
|users=[[Samus Aran]] | |users=[[Samus Aran]] | ||
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|combo= | |combo= | ||
}} | }} | ||
The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until | The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode. | ||
The Sunburst can only be acquired after completing a transdimentional [[Spinner]] puzzle in the [[Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible. | |||
==In Game Data== | ==In Game Data== | ||
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | ||
==Gallery== | |||
<gallery> | |||
file:Windchamber_Dark_Aether.png|Destroying the seals on Dark Aether. | |||
file:Windchamber_1.png|Samus using a [[Kinetic Orb Cannon]] to approach the [[Sunburst]]. | |||
</gallery> | |||
{{clear}} | |||
{{ref}} | {{ref}} | ||
{{beams}} | {{beams}} |
Revision as of 01:22, 13 November 2010
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The Sunburst is the Charge Combo for the Light Beam that appears in Metroid Prime 2: Echoes. It fires a slow moving sphere of light. If it passes by an enemy, a prominence will extend from the orb, igniting it. Like the Light Beam, Ing and Darklings are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.
The Sunburst can only be acquired after completing a transdimentional Spinner puzzle in the Windchamber of Temple Grounds that spans over both Light and Dark Aether. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the Seeker Missile is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.
In Game Data
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."[1]
Gallery
-
Destroying the seals on Dark Aether.
-
Samus using a Kinetic Orb Cannon to approach the Sunburst.
References
- ↑ "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire." —Samus's Notes (Metroid Prime 2: Echoes)