Sunburst

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Revision as of 01:22, 13 November 2010 by Embyr 75 (talk | contribs) (+3 images, expansion)

The Sunburst is the Charge Combo for the Light Beam that appears in Metroid Prime 2: Echoes. It fires a slow moving sphere of light. If it passes by an enemy, a prominence will extend from the orb, igniting it. Like the Light Beam, Ing and Darklings are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.

Sunburst
Samus Firing Sunburst.png

Samus Firing the Sunburst.

Game(s)

Metroid Prime 2: Echoes

Users

Samus Aran

Located in

Temple Grounds

Ammunition

30 Units of Light Ammo and 5 Missiles

Properties

Long range, incinerates enemies

The Sunburst can only be acquired after completing a transdimentional Spinner puzzle in the Windchamber of Temple Grounds that spans over both Light and Dark Aether. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the Seeker Missile is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.

In Game Data

"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."[1]

Gallery

References

  1. "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire." —Samus's Notes (Metroid Prime 2: Echoes)


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