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The '''Vault''' is a room in the [[Sanctuary Fortress]] that houses the [[Screw Attack]]. It consists of multiple platforms surrounding a [[Luminoth Vault Chamber|locked chamber]] containing the Screw Attack in the center of the room. Four of the platforms have [[Luminoth Laser Turret|turrets]] that can be aimed with [[Spinner]]s. Only after aiming all four turrets at the Vault Chamber can the lock be released allowing acquisition of the Screw Attack.  
The '''Vault''' is a room in the [[Sanctuary Fortress]] that houses the [[Screw Attack]]. It consists of multiple platforms surrounding a [[Luminoth Vault Chamber|locked chamber]] containing the Screw Attack in the center of the room. Four of the platforms have [[Luminoth Laser Turret|turrets]] that can be aimed with [[Spinner]]s. Only after aiming all four turrets at the Vault Chamber can the lock be released allowing acquisition of the Screw Attack.  
When [[Samus Aran|Samus]] first enters the room, she lowers the bridge making it impossible to leave, but it does allow access to a [[Portal|Dark Portal]]. Samus must go into [[Dark Aether]] only to come out of a nearby Portal to access the turrets.


The Vault houses four [[Rezbit]]s, likely placed to deter intruders. During any subsequent visits to the room, it will be uninhabited.  
The Vault houses four [[Rezbit]]s, likely placed to deter intruders. During any subsequent visits to the room, it will be uninhabited.  

Revision as of 01:52, 13 June 2011

Vault (Sanctuary Fortress)

The Vault

Game

Metroid Prime 2: Echoes

Location

Sanctuary Fortress

Connected Rooms
Counterpart

Vault Attack Portal

Item(s)

Screw Attack

Inhabitants

Rezbits

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The Vault is a room in the Sanctuary Fortress that houses the Screw Attack. It consists of multiple platforms surrounding a locked chamber containing the Screw Attack in the center of the room. Four of the platforms have turrets that can be aimed with Spinners. Only after aiming all four turrets at the Vault Chamber can the lock be released allowing acquisition of the Screw Attack.

When Samus first enters the room, she lowers the bridge making it impossible to leave, but it does allow access to a Dark Portal. Samus must go into Dark Aether only to come out of a nearby Portal to access the turrets.

The Vault houses four Rezbits, likely placed to deter intruders. During any subsequent visits to the room, it will be uninhabited.

Gallery