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Wall Jump: Difference between revisions

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The '''Wall Jump''' is a technique first available in ''[[Super Metroid]]'' and since then in every 2D game. It has no proper upgrade, thus can be used from the beginning. It doesn't have to be used but using it can save time or allowing to get to new areas. The Wall Jump can be used repeatedly with only one wall. This technique is difficult but can give {{samus}} a larger reach in available areas.
The '''Wall Jump''', or '''Kick Climb''' in ''[[Metroid: Other M|Other M]]''', is a technique first available in ''[[Super Metroid]]'' and since then in every 2D game. It has no proper upgrade, thus can be used from the beginning. It doesn't have to be used but using it can save time or allowing to get to new areas. The Wall Jump can be used repeatedly with only one wall. This technique is difficult but can give {{samus}} a larger reach in available areas.


The [[Screw Attack]] in the [[Metroid Prime (series)|''Prime'' series]] endows Samus with the Wall Jump ability, however; it can only be used on [[Wall Jump Surface]]s.  
The [[Screw Attack]] in the [[Metroid Prime (series)|''Prime'' series]] endows Samus with the Wall Jump ability, however; it can only be used on [[Wall Jump Surface]]s.  
[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 03:04, 1 September 2010

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The Wall Jump', or Kick Climb in Other M, is a technique first available in Super Metroid and since then in every 2D game. It has no proper upgrade, thus can be used from the beginning. It doesn't have to be used but using it can save time or allowing to get to new areas. The Wall Jump can be used repeatedly with only one wall. This technique is difficult but can give Samus a larger reach in available areas.

The Screw Attack in the Prime series endows Samus with the Wall Jump ability, however; it can only be used on Wall Jump Surfaces.