Navigation menu

Dynamo Chamber

From Metroid Wiki
Revision as of 12:46, 16 August 2011 by Nintendbob (talk | contribs) (Created page with "{{Room-infobox |image= |caption= |game=''Metroid Prime 2: Echoes'' |location=Temple Grounds |connected=*Temple Assembly Site *Communication Area |items=*1 [[Power...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Dynamo Chamber
Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)
Music

Temple Grounds Main Theme

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

The Dynamo Chamber is a room in the Temple Grounds. The room connects the Temple Assembly Site to the Communication Area. The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of Denzium which can be destroyed with a Power Bomb to reveal a Power Bomb Expansion. The top level has three Splinter Cocoons in it, with Splinters in them. They will attack when Samus passes. Two GF Gate Mk VII will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be scanned to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.

Inhabitants of the Room

Creature Number Encountered
Splinters 3  On all visits  
Splinters 2  First visit only