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{{Room-infobox
{{Room-infobox
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|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
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|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
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The '''Dynamo Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Temple Assembly Site]] to the [[Communication Area]]. The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of [[Denzium]] which can be destroyed with a [[Power Bomb]] to reveal a [[Power Bomb Expansion]]. The top level has three [[Splinter Cocoon]]s in it, with [[Splinter]]s in them. They will attack when [[Samus Aran|Samus]] passes. Two [[GF Gate Mk VII]] will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be [[Scan Visor|scanned]] to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.  
The '''Dynamo Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Temple Assembly Site]] to the [[Communication Area]]. The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of [[Denzium]] which can be destroyed with a [[Power Bomb]] to reveal a [[Power Bomb Expansion]]. The top level has three [[Splinter Cocoon]]s in it, with [[Splinter]]s in them. They will attack when [[Samus Aran|Samus]] passes. Two [[GF Gate Mk VII]] will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be [[Scan Visor|scanned]] to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.  

Revision as of 22:52, 23 September 2011

Dynamo Chamber
Dynamo chamber.jpg

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)
Music

Temple Grounds Main Theme


The Dynamo Chamber is a room in the Temple Grounds. The room connects the Temple Assembly Site to the Communication Area. The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of Denzium which can be destroyed with a Power Bomb to reveal a Power Bomb Expansion. The top level has three Splinter Cocoons in it, with Splinters in them. They will attack when Samus passes. Two GF Gate Mk VII will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be scanned to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.

Inhabitants of the Room

Creature Number Encountered
Splinters 3  On all visits  
Splinters 2  First visit only