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Grapple points are objects found in several Metroid games that allow Samus to hook onto and swing from them using her Grapple Beam.[[File:Obstacle grapple.jpg|right|thumb|200px|This is a Grapple Point in Metroid: Other M.]]
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These Grapple Points have appeared in different forms throughout every game that has the Grapple Beam as a collectible item.
[[File:Grapple Point (Echoes).png|right|200px|A Grapple Point in Metroid Prime 2: Echoes]]
'''Grapple Points''' are are objects that can be latched onto with the [[Grapple Beam]]. In Super Metroid, their first appearance, these points are metallic blocks.<ref>{{cite manual|You can shoot the Grappling Beam into metallic blocks with holes in the center.|Super Metroid|21}}</ref> While most are permanent structures, some temporarily disappear after shortly after use. In the [[Metroid Prime (series)|''Metroid Prime'' series]] and in ''[[Metroid: Other M]]'', Grapple Points are nodes commonly found embedded in objects or floating in the air. These nodes possess magnetic properties that allow the Grapple Beam to attach to them. [[Glider]]s share this magnetic charge, allowing a Grapple Beam to attach to them.<ref>{{cite|The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.|Logbook entry for Gliders|Metroid Prime}}</ref>
 
 
==Data==
{{sectstub}}
===Scan data===
<!--- The scan entries that appear prior to the Grapple Beam's acquisition --->
===Logbook entries===
{{logbook
|name=Grapple Point
|entry=Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use {{GCIcon|L}} when the Grapple Icon appears.<ref>{{cite|Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use {{GCIcon|L}} when the Grapple Icon appears.|Logbook entry for Grapple Points|Metroid Prime}}</ref>
|game=mp1
|location=
|image=
|imageleft=
|ref=no
|position=top
}}
{{logbook
|name=Grapple Point
|entry=To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.<ref>{{cite|To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.|Logbook entry for Grapple Points|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=
|image=
|imageleft=
|ref=no
|position=mid
}}
{{logbook
|name=Grapple Swing Point
|entry=To use the Grapple Swing, lock on to the Grapple Swing Point with {{WiiIcon|Z}}. Release {{WiiIcon|Z}} to let go. You can fire your weapons while attached to a Grapple Swing Point.<ref>{{cite|To use the Grapple Swing, lock on to the Grapple Swing Point with {{WiiIcon|Z}}. Release {{WiiIcon|Z}} to let go. You can fire your weapons while attached to a Grapple Swing Point.|Logbook entry for Grapple Swing Points|Metroid Prime 3: Corruption}}</ref>
|game=mp3
|ref=no
|position=bottom
}}
==Gallery==
<center><gallery>
File:Grapple Beam om Screenshot.jpg|Samus using the Grapple Beam on a Grapple Point in Metroid: Other M
</gallery></center>
{{refbar}}
[[Category:Structures]]

Revision as of 19:02, 17 May 2011

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A Grapple Point in Metroid Prime 2: Echoes
A Grapple Point in Metroid Prime 2: Echoes

Grapple Points are are objects that can be latched onto with the Grapple Beam. In Super Metroid, their first appearance, these points are metallic blocks.[1] While most are permanent structures, some temporarily disappear after shortly after use. In the Metroid Prime series and in Metroid: Other M, Grapple Points are nodes commonly found embedded in objects or floating in the air. These nodes possess magnetic properties that allow the Grapple Beam to attach to them. Gliders share this magnetic charge, allowing a Grapple Beam to attach to them.[2]


Data

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You can help Metroid Wiki by expanding it.

Scan data

Logbook entries

Logbook entry from Metroid Prime: Grapple Point
Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use L Button GCN.png when the Grapple Icon appears.[3]
Logbook entry from Metroid Prime 2: Echoes: Grapple Point
To use the Grapple Beam, use L Button GCN.png when the grapple icon appears. You can fire your weapons while attached to a grapple point.[4]
Logbook entry from Metroid Prime 3: Corruption: Grapple Swing Point
To use the Grapple Swing, lock on to the Grapple Swing Point with Z Button Wii.png. Release Z Button Wii.png to let go. You can fire your weapons while attached to a Grapple Swing Point.[5]

Gallery

References

  1. "You can shoot the Grappling Beam into metallic blocks with holes in the center." Super Metroid Instruction Booklet, Pg 21
  2. "The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible." —Logbook entry for Gliders (Metroid Prime)
  3. "Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use L Button GCN.png when the Grapple Icon appears." —Logbook entry for Grapple Points (Metroid Prime)
  4. "To use the Grapple Beam, use L Button GCN.png when the grapple icon appears. You can fire your weapons while attached to a grapple point." —Logbook entry for Grapple Points (Metroid Prime 2: Echoes)
  5. "To use the Grapple Swing, lock on to the Grapple Swing Point with Z Button Wii.png. Release Z Button Wii.png to let go. You can fire your weapons while attached to a Grapple Swing Point." —Logbook entry for Grapple Swing Points (Metroid Prime 3: Corruption)