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Hive Chamber A

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Hive Chamber A
Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)
Music
Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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The Hive Chamber A is a room in the Temple Grounds. The room is entered from the Hive Access Tunnel, and leads to the Hive Tunnel. The first main room is filled with crates and devices. There is also a fog throughout the room. One end of the room has a GF Gate Mk VI. A nearby Scan Terminal can be used to activate two targets on the gate, which can be shot to raise the gate. There is a pile of dead Splinters on the side of the room. If Samus returns to this room later, she will fight the Dark Missile Trooper. After its defeat, she will obtain a Missile Expansion. The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted Galactic Federation computers, screens, and terminals. There is a Map Station in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.

Inhabitants of the Room

Creature Number Encountered
Dark Missile Trooper 1  Minor Boss Battle on second visit