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Pirate Grenadier: Difference between revisions
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|games=''[[Metroid Prime 2: Echoes]]'' | |games=''[[Metroid Prime 2: Echoes]]'' | ||
|habitats=[[Agon Wastes]]<br/>[[Temple Grounds]] | |habitats=[[Agon Wastes]]<br/>[[Temple Grounds]] | ||
|location= | |location=[[Command Center]] | ||
|mainspecies=[[Space Pirate]] | |mainspecies=[[Space Pirate]] | ||
|attacks=Energy Grenade<br/>Ramming | |attacks=Energy Grenade<br/>Ramming | ||
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}} | }} | ||
'''Pirate Grenadiers''' are [[ | '''Pirate Grenadiers''' are [[Pirate Trooper]]s armed with an experimental grenade launcher.<ref name=Logbook>{{cite|The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.|Logbook|Metroid Prime 2: Echoes}}</ref> The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.<ref name=Logbook/> At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher, [[Samus Aran|Samus]] can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in [[Agon Wastes|Agon]] after the first battle with [[Dark Samus]]. They also appear [[Temple Grounds]] on the way to [[Torvus Bog]], but they do not respawn on subseqent trips. | ||
Along with the [[Aerotrooper]]s, Pirate Grenadiers are the only space pirate varieties in Echoes that were not possessed by the [[Ing]]. | |||
== Logbook == | == Logbook == | ||
{{logbook | {{logbook |
Revision as of 01:43, 10 January 2011
Pirate Grenadiers are Pirate Troopers armed with an experimental grenade launcher.[1] The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.[1] At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher, Samus can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in Agon after the first battle with Dark Samus. They also appear Temple Grounds on the way to Torvus Bog, but they do not respawn on subseqent trips.
Along with the Aerotroopers, Pirate Grenadiers are the only space pirate varieties in Echoes that were not possessed by the Ing.
Logbook
References
- ↑ 1.0 1.1 1.2 "The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective." —Logbook (Metroid Prime 2: Echoes) Cite error: Invalid
<ref>
tag; name "Logbook" defined multiple times with different content