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Spider Ball: Difference between revisions

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{{Upgrade-infobox
|image=[[File:Spiderball.jpg|250px]]
|caption=The '''Spider Ball''' on a [[Spider Ball Track]]
|games=[[Metroid Prime]]<br>[[Metroid Prime 2: Echoes]]<br>[[Metroid Prime 3: Corruption]]<br>[[Metroid II: Return of Samus]]
|users=[[Samus Aran]]<br>[[Spider Guardian]]
|location=[[Phendrana Drifts]]<br>[[Sanctuary Fortress]]<br>[[SkyTown]]
|uses=Climb magnetically charged surfaces (Prime series)<br>Climb walls (Metroid II)
}}
The '''Spider Ball''' is an upgrade for [[Samus Aran|Samus's]] [[Morph Ball]]. In its first appearance in ''[[Metroid II: Return of Samus]]'', it allowed Samus to scale nearly any wall while in Morph Ball mode. In the [[Metroid Prime (series)|Metroid Prime series]] however, the Spider Ball can only cling to magnetically charged surfaces, usually special [[Spider Ball Track|tracks]].


[[File:Spiderball.jpg|thumb|right|250px|The '''Spider Ball''' on a Spider Ball Track, as seen in ''[[Metroid Prime (game)|Metroid Prime]]''.]]
[[File:Return of Samus Spider Ball.png|thumb|right|150px|The original Spider Ball in action.]]
The '''Spider Ball''' is a [[Morph Ball]] ability found throughout the [[Metroid (series)|''Metroid'' series]]. The Spider Ball's first appearance was in the second Metroid game to be released, ''[[Metroid II: Return of Samus]]''.
Several bosses and enemies require the use of the Spider Ball to defeat.
This first version of the spider ball had the ability to cling and maneuver on almost any surface.  


[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]]In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, however, it was restricted to use on [[Spider Ball Track|Spider Ball Tracks]].




==Manual==
===''Metroid Prime''===
{{Manual|mp1|Spider Ball|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.|Metroid Prime|21}}</ref>}}
===''Metroid Prime 2: Echoes''===
{{Manual|mp2|Spider Ball|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.|Metroid Prime 2: Echoes|20}}</ref>}}
===''Metroid Prime: Trilogy''===
<small>Metroid Prime's entry</small>
{{Manual|tri|Spider Ball|Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.<ref>{{Cite manual|Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.|Metroid Prime: Trilogy|18}}</ref>}}
<small>Metroid Prime 2 and Metroid Prime 3's entry</small>
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
===''Metroid II: Return of Samus''===
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.|Metroid II: Return of Samus|17}}</ref>}}
==Official ''Metroid Prime'' Website==
{| style="{{roundbl}}; {{roundbr}}; border: 1px solid #{{mw color light}}; background-color: #{{mw color}}" border=1
|+ style="{{roundtl}}; {{roundtr}}; border: 1px solid #{{mw color light}}; background-color: #{{mw color}}"| <i><big><b>Spider Ball</b></big></i>
!Name:
!Spider Ball<br>
|-
|'''Weapon Effect:'''
|N/A<br>
|-
|'''Weapon Range:'''
|N/A<br>
|-
|'''Weapon Potential:'''
|Non-Lethal
|}
:''Morph Ball Upgrade''


:''The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.''<ref>{{Cite web|quote= Morph Ball Upgrade
<br>
The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.| url= http://www.metroid.com/prime/popup_flash.html| title= Metroid Prime| site= Metroid.com}}</ref>
==Samus's Notes==
{{Sectstub}}
===''Metroid Prime''===
===''Metroid Prime 2: Echoes''===
===''Metroid Prime 3: Corruption''===
{{refbar}}
[[Category:Upgrades]]
[[Category:Upgrades]]
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Morph Ball]]
[[Category:Morph Ball]]

Revision as of 21:58, 10 August 2010

Spider Ball

The Spider Ball on a Spider Ball Track

Game(s)

Metroid Prime
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Metroid II: Return of Samus

Users

Samus Aran
Spider Guardian

Located in

Phendrana Drifts
Sanctuary Fortress
SkyTown

Uses

Climb magnetically charged surfaces (Prime series)
Climb walls (Metroid II)

The Spider Ball is an upgrade for Samus's Morph Ball. In its first appearance in Metroid II: Return of Samus, it allowed Samus to scale nearly any wall while in Morph Ball mode. In the Metroid Prime series however, the Spider Ball can only cling to magnetically charged surfaces, usually special tracks.

File:Return of Samus Spider Ball.png
The original Spider Ball in action.

Several bosses and enemies require the use of the Spider Ball to defeat.


Manual

Metroid Prime

Manual info from game
{{{name}}}: {{{entry}}}

Metroid Prime 2: Echoes

Manual info from game
{{{name}}}: {{{entry}}}

Metroid Prime: Trilogy

Metroid Prime's entry

Manual info from game
{{{name}}}: {{{entry}}}

Metroid Prime 2 and Metroid Prime 3's entry

Manual info from game
{{{name}}}: {{{entry}}}

Metroid II: Return of Samus

Manual info from game
{{{name}}}: {{{entry}}}

Official Metroid Prime Website

Spider Ball
Name: Spider Ball
Weapon Effect: N/A
Weapon Range: N/A
Weapon Potential: Non-Lethal
Morph Ball Upgrade
The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.[1]

Samus's Notes

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You can help Metroid Wiki by expanding it.

Metroid Prime

Metroid Prime 2: Echoes

Metroid Prime 3: Corruption

References

  1. "Morph Ball Upgrade
    The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.
    " Metroid Prime, Metroid.com