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Spin Jump: Difference between revisions

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|firstgame=''Metroid''
|firstgame=''Metroid''
|users=*[[Samus Aran]]
|users=*[[Samus Aran]]
|item=
|uses=Allows Samus to jump in a diagonal direction
|uses=Allows Samus to jump in a diagonal direction
}}
}}

Revision as of 02:27, 6 March 2011

Spin Jump
Game(s)
First Appearance

Metroid

Users
Item needed

Available from start

Uses

Allows Samus to jump in a diagonal direction

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

The Spin Jump is a technique used by Samus Aran in every two dimensional game and Metroid: Other M. The jump is automatically activated when Samus jumps in any direction but straight up. Samus spins in the air, allowing further distance per jump. This type of jump is necessary for the Space Jump, Screw Attack, and Wall Jump.

Trivia

  • While this does not appear in first person, while in the multiplayer for Metroid Prime 2: Echoes, when a player utilizes the Space Jump, they spin as if using the classic spin jump.