Navigation menu
Wallfire: Difference between revisions
Metroid4Ever (talk | contribs) m (forgot about Primes...facepalm) |
Metroid4Ever (talk | contribs) mNo edit summary |
||
Line 15: | Line 15: | ||
[[File:Wallfire m2 Screenshot.png|thumb|left|A Wallfire taking a shot at [[Samus Aran|Samus]]]] | [[File:Wallfire m2 Screenshot.png|thumb|left|A Wallfire taking a shot at [[Samus Aran|Samus]]]] | ||
'''Wallfires''' are mechanical enemies [[Samus Aran|Samus]] encounters on [[SR388]] during | '''Wallfires''' are mechanical enemies [[Samus Aran|Samus]] encounters on [[SR388]] during [[Metroid II: Return of Samus|her fifth mission]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires. | ||
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires. | Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires. |
Revision as of 01:44, 8 July 2011
Wallfires are mechanical enemies Samus encounters on SR388 during her fifth mission. These sentries are very likely of Chozo origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit Samus. Unlike Autracks' laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among Metroid II enemies. Samus can stand on the remains of destroyed Wallfires.
Data
Manual
Sprite
References
- ↑ "A robotic, proximity detecting sentry mounted upon the walls." Metroid II: Return of Samus Instruction Booklet, Pg 28
Creatures appearing in Metroid II: Return of Samus | |
---|---|
Yumbo · Tsumuri · Drivel · Skreek · Hornoad · Chute Leech · Mumbo · Gawron · Septogg · Gullugg · Blob Thrower · Senjoo · Seerook · Moheek · Skorp · Needler · Glow Fly · Yumee · Flitt · Meboid · Octroll · Arachnus · TPO · Wallfire · Shirk · Autrack · Autoad · Autom · Gunzoo · Pincher Fly · Gravitt · Halzyn · Moto · Proboscum · Ramulken · Metroid · Alpha Metroid · Gamma Metroid · Zeta Metroid · Omega Metroid · Queen Metroid |