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The escape sequence is a common element of the Metroid series which is usually activated or triggered usually after an important boss battle or event. Escape sequences are almost always activated by the boss or the main antagonist of the game and always involve a fatal occurrence of some sort. Occasionally in the series, a time limit will be implemented during boss fights such as the battle against Meta Ridley and Dark Samus.

The event is often an escape from a huge explosion or time bomb as in the side-scrolling Metroid installments. It can also consist of an imminent impact of an object. A setting that is very unstable and is about to collapse is very common in the Prime games, and a time limit is included in those conditions as well. Failure to escape from the threat often results in immediate death and failure of the mission.

Metroid

The original Metroid featured the first Self-destruct Sequence upon Mother Brain's defeat. Samus then has 99.9 seconds to escape Tourian and reach an elevator leading to the surface of Zebes. Samus's arrival to the surface marks the end of Metroid, where the earned ending is displayed and credits begin to roll.

Metroid: Zero Mission

Metroid: Zero Mission features two Self-destruct Sequences: one mirroring the original Metroid ending and a second one upon defeating Mecha Ridley. Like the original Metroid, Samus must escape Tourian and reach Zebes's surface. This escape is much longer and more complicated than the original Metroid escape. Samus is given one minute on hard mode, 2 minutes on normal mode, and 3 minutes on easy mode to escape Tourian and reach her Gunship. Zero Mission, unlike Metroid, does not end upon Samus's escape. As Samus enter's her starship and flies away from Zebes, she is chased down by Space Pirates and her ship is shot back down onto the planet. On the planets surface she infiltrates the Space Pirate Mother Ship.

After exploring Space Pirate Mother Ship and retrieving her Legendary Power Suit, Samus faces a machine version of Ridley known as Mecha Ridley. Aside from being heavily armed, Mecha Ridley has a self-destruct device attached to it ready to set off when it is defeated. Samus activates the device when she defeats it, giving her three minutes in hard mode, four minutes in normal mode, or five minutes in easy mode to navigate the Space Pirate Mother Ship and Chozodia while Zebesians attempt to block her path. Samus escapes when she finds a Space Pirate ship to escape the Mother Ship.

Metroid Prime

Metroid Prime holds one timed sequence very early in the game. It occurs upon defeating the mutated Parasite, Parasite Queen. As the creature is dying, it falls into the shaft of the Reactor Core of Frigate Orpheon, causing a nuclear instability. This soon causes the Frigate's fall from orbit. Samus must escape the exploding Orpheon and reach her gunship before Orpheon becomes critically damaged. Samus succeeds, however at the price of losing many of her suit's abilities.

Metroid Prime 2: Echoes

The countdown in Metroid Prime 2: Echoes takes place immediately after Samus defeats the Emperor Ing and drains Dark Aether's final Energy Controller. She is given eight minutes to escape, but after using the Light-Based Teleportation System to exit the Sky Temple, her exit is blocked off by a wall of Phazon. After turning around, she finds that it was generated by Dark Samus who has become supercharged with Phazon. After Samus defeats Dark Samus by using her Phazon energy against her, she can escapes through a nearby portal.

Metroid Prime 3: Corruption

Corruption is the only game in the series to contain more than two timed sequences. Additionally, not one of the three sequences contain a countdown timer. AU 242 inform Samus, however, at certain amounts of time remaining.

The first timed sequence occurs on Norion as the first encountered Leviathan is headed straight toward Norion. Samus and the other hunters must reach and activate the cannon used to destroy the Leviathan while it's in motion. She manages to reach the cannon in time but is nearly stopped by Dark Samus.

The second instance occurs when Samus faces the returning Meta Ridley. Samus and Meta Ridley are both falling down an extremely long, narrow shaft. Samus must defeat Meta Ridley before they hit the ground. After defeating Meta Ridley, Rundas reaches and grabs Samus, pulling her to the top of the shaft.

The final timed sequence occurs as Samus is aboard the Spire Pod equipped with the Theronian Bomb. After successfully thwarting Pirate efforts to destroy the bomb before it reaches the Elysian Leviathan's shield, Samus attempts to escape using the single Escape Pod on board. The pod, however, malfunctions and must be repaired. Samus has a limited amount of time to repair the pod using her recently acquired Plasma Beam. If she fails, Samus is destroyed due to the Theronian Bomb's explosion. Samus, however, succeeds in escaping in time, landing the Escape Pod safely in SkyTown's Escape Pod Bay.

Super Metroid

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Metroid: Other M

The Other M escape sequence occurs immediately after Samus obtains Adam's Federation suit's helmet. Samus is too mentally unstable to remain in her Power Suit so she must escape the exploding Bottle Ship in her Zero Suit. As Samus traverses the crumbling Bottle Ship, she is attacked by various Zebesians, mirroring the Zero Mission escape sequence. Samus escapes by reaching her landed Gunship. This escape sequence is the only escape sequence not necessary to complete, as Other M ends upon defeating Queen Metroid and it is not necessary to continue.

Metroid Fusion

Nearing the end of Fusion, Adam sends Samus to the Operations Room to send the B.S.L Station toward SR388. After Samus arrives at the Operations Room and inputs the command, she has a set amount of time to reach her ship before the station impact with the planet. Aside from avoiding getting lost, Samus must face SA-X and finally the Omega Metroid. After defeating the Omega Metroid using Samus's former powers, Samus escapes the station safely with Etecoons and Dachora aboard her ship.