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Spinner: Difference between revisions
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|data=Spinner is inactive. Unable to operate at this time.<ref>{{cite|Spinner is inactive. Unable to operate at this time.|Scan of deactivated Spinner|Metroid Prime}}</ref> | |data=Spinner is inactive. Unable to operate at this time.<ref>{{cite|Spinner is inactive. Unable to operate at this time.|Scan of deactivated Spinner|Metroid Prime 3: Corruption}}</ref> | ||
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|description=Scan of deactivated Spinner | |description=Scan of deactivated Spinner |
Revision as of 20:44, 29 October 2011
Spinners are devices in the Metroid Prime games. These devices are activated by using the Boost Ball upgrade to either spin around, in Metroid Prime and Metroid Prime 2: Echoes, or to generate kinetic energy, in Metroid Prime 3: Corruption. These devices serve a variety of purposes, from moving objects to activating machines. They act as a barrier to Samus throughout the games, forcing her to aquire the Boost Ball upgrade before passing through.
Data
Logbook entries
Scan data
References
- ↑ "This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device." —Logbook entry for Spinners (Metroid Prime)
- ↑ "Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 2: Echoes)
- ↑ "Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 3: Corruption)
- ↑ "This Spinner device has previously been used. It has shut itself off." —Scan of deactivated Spinner (Metroid Prime)
- ↑ "Spinner unit offline. Unable to restore function to this unit." —Scan of deactivated Spinner (Metroid Prime 2: Echoes)
- ↑ "Spinner is inactive. Unable to operate at this time." —Scan of deactivated Spinner (Metroid Prime 3: Corruption)