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m (→‎Space Boots: The Screw Attack in the Prime games allows Samus to jump seven, not six. I also reworded it a little bit)
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The '''Space Jump''' is an ability featured in every 2D game except the first one, allowing to jump continously in the air. In ''[[Metroid: Zero Mission]]'' it can only be used after obtaining the legendary [[Power Suit]]. When found, its description simply reads ''Unknown item'', similar to the [[Plasma Beam]] and the [[Gravity Suit]]. The theory is that these abilites are too old for [[Samus Aran|Samus's]] regular [[Power Suit]] so that they can't be read.  
The '''Space Jump''' is an ability featured in every 2D game except the first one, allowing to jump continously in the air. In ''[[Metroid: Zero Mission]]'' it can only be used after obtaining the legendary [[Power Suit]]. When found, its description simply reads ''Unknown item'', similar to the [[Plasma Beam]] and the [[Gravity Suit]]. The theory is that these abilites are too old for [[Samus Aran|Samus's]] regular [[Power Suit]] so that they can't be read.  


==Space Boots==
==Space Jump Boots==
In the 3D [[Metroid Prime (series)|Prime]] games, the Space Jump appears as both the Space Boots and [[Screw Attack]]. The Space Boots upgrade allows Samus to jump a single additional time. This second jump is necessary to reach various areas. The Space Boots upgrade is only obtainable in the first ''[[Metroid Prime (game)|Metroid Prime]]'', since later Prime games begin with the ability to jump a second time. The Screw Attack, it can be argued, is a variation to the Space Jump, since Samus can jump up to six, and not simply two, times.
In the 3D [[Metroid Prime (series)|Prime]] games, the Space Jump appears as both the Space Jump Boots and [[Screw Attack]]. The Space Jump Boots upgrade allows Samus to jump a single additional time. This second jump is necessary to reach various areas. The Space Jump Boots upgrade is only obtainable in the first ''[[Metroid Prime (game)|Metroid Prime]]'', since later Prime games begin with the ability to jump a second time. The Screw Attack, it can be argued, is a variation to the Space Jump, since Samus can jump up to seven times, unlike the usual two.

Revision as of 19:02, 9 June 2010

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The Space Jump is an ability featured in every 2D game except the first one, allowing to jump continously in the air. In Metroid: Zero Mission it can only be used after obtaining the legendary Power Suit. When found, its description simply reads Unknown item, similar to the Plasma Beam and the Gravity Suit. The theory is that these abilites are too old for Samus's regular Power Suit so that they can't be read.

Space Jump Boots

In the 3D Prime games, the Space Jump appears as both the Space Jump Boots and Screw Attack. The Space Jump Boots upgrade allows Samus to jump a single additional time. This second jump is necessary to reach various areas. The Space Jump Boots upgrade is only obtainable in the first Metroid Prime, since later Prime games begin with the ability to jump a second time. The Screw Attack, it can be argued, is a variation to the Space Jump, since Samus can jump up to seven times, unlike the usual two.