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== [[Logbook]] Entry ==
== [[Logbook]] Entry ==
===''Metroid Prime 2: Echoes''===
{{Logbook|Amorbis 1|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in [[Dark Agon Temple|their domain]]. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>|mp2}}
{{Logbook|Amorbis 1|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in [[Dark Agon Temple|their domain]]. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>}}
 
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{{Logbook|Amorbis 2|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire [[Dark Beam|dark energy]] at [[Light Crystal]]s, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
{{Logbook|Amorbis 2|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire [[Dark Beam|dark energy]] at [[Light Crystal]]s, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook|Metroid Prime 2: Echoes}}</ref>}}
 
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{{Logbook|Dark Sphere|Structural analysis complete. Target is a biogenerated power sphere. Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.<ref>{{cite|Structural analysis complete. Target is a biogenerated power sphere. Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
{{Logbook|Dark Sphere|Structural analysis complete. Target is a biogenerated power sphere. Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.<ref>{{cite|Structural analysis complete. Target is a biogenerated power sphere. Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.|Logbook|Metroid Prime 2: Echoes}}</ref>}}
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==Trivia==
==Trivia==

Revision as of 20:28, 2 August 2010

Amorbis

Amorbis attached to the Dark Sphere

Game(s)

Metroid Prime 2: Echoes

Attacks

Ramming
Energy Bursts
Sustained Energy Beams

Weakness(es)

Power Beam
Light Beam
Charge Beam
Missiles
Bombs

Location(s)

Dark Agon

Rewards

Dark Suit


The Amorbis are worm-like creatures native to Dark Aether that serve as the Guardian of the Energy Controller in Dark Agon Wastes.

Battle

The battle begins with a single Amorbis burrowing in and out of the ground. Samus has to fire at it until it attaches to the Dark Sphere at the center of the temple. While attached to it, the Amorbis gain armor as well as the ability to fire up to three sustained beams of energy simultaneously and bursts of powerful energy that may nullify safe zones. While avoiding these attacks, Samus has to fire at its head until its armor shatters. After the armor shatters, Amorbis will start to suck in massive amounts of air; during this time Samus must use the Morph Ball to get sucked in then drop a bomb inside it. The damaged Amorbis will then slam the Dark Sphere into the ground, cracking it in the process.

A second Amorbis will then appear, Samus has to damage them until they both attach to the Dark Sphere, shatter their armor, then drop bombs inside both. The Amorbis will again slam the Dark Sphere into the ground cracking it even further. The third Amorbis will appear and Samus must again drop bombs inside them. After the final Amorbis slams the Dark Sphere into the ground, it will die and the Dark Sphere will explode revealing the Dark Suit inside it

Logbook Entry

Logbook entry from a Metroid Prime game: Amorbis
{{{entry}}}[1]
Logbook entry from a Metroid Prime game: Amorbis
{{{entry}}}[1]
Logbook entry from a Metroid Prime game: Amorbis
{{{entry}}}[1]

Trivia

References

  1. 1.0 1.1 1.2 "{{{entry}}}" — Logbook entry ([[|Invalid game]])