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Charge Beam

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Revision as of 21:38, 14 April 2010 by Garlic Man (talk | contribs)

The Charge Beam was an upgrade to Samus Aran's Power Suit that created a more powerful shot through the Arm Cannon.

File:Chargebeam.jpg
Charge Beam upgrade.

The Charge Beam could be used with all of the Power Beams aquired through the games. The Charge Beam first appeared in Super Metroid for the SNES and has been in all of the games that are after its release.

Metroid Prime Series

In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticed in Metroid Prime 3: Corruption. In addition to the Charge Beam, the player could find Charge Combos that, when combined with missles, made new abilities with devastating power. There are Charge Combos for every Beam.

In Metroid Prime 2: Echoes, the Charge attacks for the Light Beam, Dark Beam, and Annihilator Beam have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fired a rapid, swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark that the enemy gets ensnared with dark energy that prevents movement, making it vulnerable to a missile, which is very similar to the Ice Beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged shot is fired, it releases a volley of fast spherical projectiles that meekly home-in on enemies. When a charged Annihiltor shot is fired, it creates a superpowered shot that creates a spacerift and damages enemies near the target.

Also in the Metroid Prime series, as long as the button is held, the charged shot creates a tractor beam that pulls in health and missile refils.

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