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Dark Echo: Difference between revisions

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|appearances=
|appearances=
|mainspecies=[[Dark Samus]]
|mainspecies=[[Dark Samus]]
|attacks=*[[Phazon Beam]]
|attacks=*[[Hyper Beam (Phazon)|Hyper Beam]]
*[[Missile|Missile Launcher]]
*[[Missile|Missile Launcher]]
*[[Boost Ball]]
*[[Boost Ball]]

Revision as of 16:24, 1 August 2011

Template:Enemy-infobox

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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A Dark Echo is an entity created by Dark Samus to aid her while in combat. The Echoes are first seen in Metroid Prime 3: Corruption. Dark Samus is able to create Echoes will ease, and these echoes are able to use most of the abilities of Dark Samus. They are usually created when Dark Samus jumps one direction, while an Echo jumps out of her in the other. They can also be created during the battle with Aurora Unit 313, as Dark Samus merges with its digital system.

Echoes are often used by Dark Samus in special, agile, and hard-to-dodge team attacks. Echoes can be destroyed relatively easily with a single, charged blast of Phazon when in Hypermode. Dark Samus will also use Dark Echoes as decoys to trick Samus into destroying a fake instead of the real enemy.

Differences

Dark Echoes can be distinguished from Dark Samus by a number of methods. The most visable difference is the fact that their visors are not white, but this can be hard to notice. Another difference is that Echoes do not have an X-Ray signature. The Scan Visor can also be used, as Echoes have a different, shorter Logbook Entry than Dark Samus's long Logbook Entry. Dark Echoes on the Hypermode difficulty of Corruption have a significantly larger amount of health.

Trivia

  • The name of Dark Echoes is a reference to the previous game, Metroid Prime 2: Echoes. The title's name in Japan is localized as Metroid Prime 2: Dark Echoes.