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In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'', it is the most powerful of Samus's beam weapons. It has the ability to pass through enemies, meaning that it can hit multiple targets.
In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'', it is the most powerful of Samus's beam weapons. It has the ability to pass through enemies, meaning that it can hit multiple targets.


In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, it serves as a heat based weapon, allowing [[Samus]] to melt ice and [[frigidite]], weld damaged circuitry, and ignite various hostiles.
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, it serves as a heat based weapon, allowing [[Samus]] to melt ice and [[frigidite]], weld damaged circuitry, and ignite various hostiles. Its charge combo is the [[Flamethrower]].


[[Category:Beams]]
[[Category:Beams]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]

Revision as of 21:27, 28 April 2010

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In Metroid Prime, the Arm Cannon shifts configurations when the Plasma Beam is active.

The Plasma Beam is a Chozo-designed upgrade to Samus's Arm Cannon. It serves different functions in its different appearances in the Metroid series.

In Metroid II: Return of Samus, Super Metroid, and Metroid Fusion, it is the most powerful of Samus's beam weapons. It has the ability to pass through enemies, meaning that it can hit multiple targets.

In the Metroid Prime series, it serves as a heat based weapon, allowing Samus to melt ice and frigidite, weld damaged circuitry, and ignite various hostiles. Its charge combo is the Flamethrower.