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Helios

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Helios
Game(s)

Metroid Prime 3: Corruption

Location(s)

Elysia's Leviathan

Rewards

Hyper Missile


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Dancing Zoomer is inadequate

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Helios is the guardian of Elysia's Leviathan. This machine looks like a small round sphere with four tentacle-arm like appendages. It is the prime robot of a group of Swarmbots, also inhabiting the Leviathan. Helios has seven forms. All but the final form are invulnerable, and it only takes this form after being stunned in any of its other forms many times.

Abilities

The first form it appears in is its neutral form. It is surrounded by a large sphere of Swarmbots acting as a shield. It will float in the middle of the arena. He may change into any of these:

Bowling Ball: After arranging the Swarmbots into a large sphere, it will fall to the ground and try to roll toward Samus, who can get out of the way and fire at the core in between the Swarmbots.

Disc: It will arrange the Swarmbots into a large disc which has five weak points, which must be shot all at once with the Seeker Missiles. If it remains in this form for an extended period of time, the disc will increase in size, making it harder to dodge. The disc can also charge up and fire a large beam of Phazon.

Beam Array: It will arrange the Swarmbots into many small groups that will in turn charge up and fire at Samus. The glowing groups can be destroyed before they fire.

Tornado: It will arrange the Swarmbots into a large tornado with it at the base and start spinning toward Samus, sucking her towards it to deal contact damage. Morph Ball Bombs and the Hyper Ball can strike this form.

Humanoid: Helios will split the Swarmbots into four groups which will become "arms" and "legs". These will sometimes hurl giant orbs (that create a small, horizontal explosion) at Samus. The legs also can make a powerful shockwave. The joints at which the limbs are connected can only be damaged when the corresponding limb is preparing to attack; once Samus destroys each of these joints, Helios will collapse.

Exposed: Once it has been hit enough in the previous forms, it will open his core and dispel his Swarmbot backup. His mechanical arms will extend blades and he will charge repeatedly at Samus, who must go into Hypermode and fire her Hyper Beam into the front of his core to deal damage to the mechanoid.

It leaves the Hyper Missile upgrade behind after his demise.

Logbook Entry

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References