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Spider Ball

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Spider Ball

The Spider Ball on a Spider Ball Track

Game(s)
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Located in
How to Obtain
Uses
File:Return of Samus Spider Ball.png
The original Spider Ball in action.

The Spider Ball is an upgrade for Samus's Morph Ball. In its first appearance in Metroid II: Return of Samus, it allowed Samus to scale nearly any wall while in Morph Ball mode. In the Metroid Prime series however, the Spider Ball can only cling to magnetically charged surfaces, usually special tracks.

While Samus typically uses the Spider Ball to access hard to reach locations, she can use it in combat. Bosses such as Quadraxis and the Power Bomb Guardian have weaknesses that can only be reached with the Spider Ball. The Emperor Ing also requires use of the Spider Ball to climb on its magnetically charged chrysalis.

Data

Manual

Manual Entries
Manual info from Metroid Prime
Spider Ball: Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.[1]
Manual info from Metroid Prime 2: Echoes
Spider Ball: Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.[2]
Manual info from Metroid Prime Trilogy
Spider Ball: Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.[3]
Metroid Prime entry
Manual info from Metroid Prime Trilogy
Spider Ball: As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.[4]
Echoes and Corruption entry
Spider Ball: When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton[sic].[5]


Official Metroid Prime Website

Spider Ball
Name: Spider Ball
Weapon Effect: N/A
Weapon Range: N/A
Weapon Potential: Non-Lethal
Morph Ball Upgrade
The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.[6]

Samus's Notes

Metroid Prime

"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."[7]

Metroid Prime 2: Echoes

"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."[8]

Metroid Prime 3: Corruption

"Follow the magnetic rails to explore new areas.
The Morph Ball Bomb cam be used to trigger a Bomb Jump while attached to a rail.
You can yse the Boost ability to rapidly propel the Spider Ball away from magnetic rails."
[9]

Trivia

  • The Return of Samus manual entry for Spider Ball has a typo in it, writing 'Botton' instead of 'Button'.
  • By taking advantage of glitches and with enough skill, the Spider Ball upgrade can be skipped in Metroid Prime.

References

  1. "Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track." Metroid Prime Instruction Booklet, Pg 21
  2. "Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function." Metroid Prime 2: Echoes Instruction Booklet, Pg 20
  3. "Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track." Metroid Prime: Trilogy Instruction Booklet, Pg 18
  4. "As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go." Metroid Prime: Trilogy Instruction Booklet, Pg 32 and 48
  5. "When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton." Metroid II: Return of Samus Instruction Booklet, Pg 17
  6. "Morph Ball Upgrade
    The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.
    " Metroid Prime, Metroid.com
  7. "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail." —Samus's Notes (Metroid Prime 2: Echoes)
  8. "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails." —Samus's Notes (Metroid Prime 2: Echoes)
  9. "Follow the magnetic rails to explore new areas.
    The Morph Ball Bomb cam be used to trigger a Bomb Jump while attached to a rail.
    You can yse the Boost ability to rapidly propel the Spider Ball away from magnetic rails.
    " —Samus's Notes (Metroid Prime 3: Corruption)