Navigation menu

Wallfire: Difference between revisions

From Metroid Wiki
(Wallfire)
 
mNo edit summary
Line 17: Line 17:
'''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.
'''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.


Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies.
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires.


__TOC__
__TOC__

Revision as of 06:40, 17 June 2011

Template:Enemy-infobox

A Wallfire taking a shot at Samus

Wallfires are mechanical enemies in Metroid II's SR388. These sentries are very likely of Chozo origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.

Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit Samus. Unlike Autracks' laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among Metroid II enemies. Samus can stand on the remains of destroyed Wallfires.

Data

Manual

Wallfire

Wallfire: A robotic, proximity detecting sentry mounted upon the walls.[1]

Sprite

Game Wallfire
Destroyed Wallfire
Metroid II: Return of Samus Wallfire Destroyed Wallfire

References

  1. "A robotic, proximity detecting sentry mounted upon the walls." Metroid II: Return of Samus Instruction Booklet, Pg 28


Creatures appearing in Metroid II: Return of Samus
Yumbo · Tsumuri · Drivel · Skreek · Hornoad · Chute Leech · Mumbo · Gawron · Septogg · Gullugg · Blob Thrower · Senjoo · Seerook · Moheek · Skorp · Needler · Glow Fly · Yumee · Flitt · Meboid · Octroll · Arachnus · TPO · Wallfire · Shirk · Autrack · Autoad · Autom · Gunzoo · Pincher Fly · Gravitt · Halzyn · Moto · Proboscum · Ramulken · Metroid · Alpha Metroid · Gamma Metroid · Zeta Metroid · Omega Metroid · Queen Metroid