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'''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires. | '''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires. | ||
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. | Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires. | ||
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Revision as of 06:40, 17 June 2011
Wallfires are mechanical enemies in Metroid II's SR388. These sentries are very likely of Chozo origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit Samus. Unlike Autracks' laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among Metroid II enemies. Samus can stand on the remains of destroyed Wallfires.
Data
Manual
Sprite
References
- ↑ "A robotic, proximity detecting sentry mounted upon the walls." Metroid II: Return of Samus Instruction Booklet, Pg 28
Creatures appearing in Metroid II: Return of Samus | |
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Yumbo · Tsumuri · Drivel · Skreek · Hornoad · Chute Leech · Mumbo · Gawron · Septogg · Gullugg · Blob Thrower · Senjoo · Seerook · Moheek · Skorp · Needler · Glow Fly · Yumee · Flitt · Meboid · Octroll · Arachnus · TPO · Wallfire · Shirk · Autrack · Autoad · Autom · Gunzoo · Pincher Fly · Gravitt · Halzyn · Moto · Proboscum · Ramulken · Metroid · Alpha Metroid · Gamma Metroid · Zeta Metroid · Omega Metroid · Queen Metroid |