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{{Enemy-infobox
{{Mechanoid-infobox
|image=[[File:Wallfire m2 Artwork.gif|Wallfire]]
|image=[[File:Wallfire m2 Artwork.gif|Wallfire]]
|caption=A Wallfire shooting a fireball
|caption=A Wallfire shooting a fireball
|games=[[Metroid II: Return of Samus]]
|games=''[[Metroid II: Return of Samus]]''
|appearances=
|appearances=
|mainspecies=
|creator=[[Chozo]]
|planet=[[SR388]]
|area=
|threat=Hostile
|equipment=
|attacks=Fireball
|attacks=Fireball
|weaknesses=
|weakness=
|immunities=
|weakpoint=
|vulnerableareas=
|reward=
|rewards=
|habitats=
|location=[[SR388]]
}}
}}


[[File:Wallfire m2 Screenshot.png|thumb|left|A Wallfire taking a shot at [[Samus Aran|Samus]]]]
[[File:Wallfire m2 Screenshot.png|thumb|left|A Wallfire taking a shot at [[Samus Aran|Samus]]]]
'''Wallfires''' are mechanical enemies in ''[[Metroid II: Return of Samus|Metroid II's]]'' [[SR388]]. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.
'''Wallfires''' are mechanical enemies [[Samus Aran|Samus]] encounters on [[SR388]] during [[Metroid II: Return of Samus|her mission]] to eliminate the [[Metroid (species)|Metroid]]s on the planet. These sentries are very likely of [[Chozo]] origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.


Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Samus cannot freeze or destroy Wallfires' fireballs. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature, instead they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires.
Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit [[Samus Aran|Samus]]. Unlike [[Autrack|Autracks']] laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among ''Metroid II'' enemies. Samus can stand on the remains of destroyed Wallfires.


{{clear|left}}
__TOC__
__TOC__
{{clear|left}}
==Data==
==Data==
===Manual===
===Manual===
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|game=m2
|game=m2
|name=Wallfire
|name=Wallfire
|entry=A robotic, proximity detecting sentry mounted upon the walls.<ref>{{cite manual|A robotic, proximity detecting sentry mounted upon the walls.|[[Metroid II: Return of Samus]]|28}}</ref>
|entry=A robotic, proximity detecting sentry mounted upon the walls.<ref name="Manual">{{cite manual|A robotic, proximity detecting sentry mounted upon the walls.|[[Metroid II: Return of Samus]]|28}}</ref>
|image=[[File:Wallfire m2 Manual Image.jpg|Wallfire]]
|image=[[File:Wallfire m2 Manual Image.jpg|Wallfire]]
}}
}}
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|bottomright=m2 2
|bottomright=m2 2
}}
}}
==Trivia==
*Though Wallfires are described as proximity detecting,<ref name="Manual" /> they will attack regardless of whether Samus is near or far.


{{ref}}
{{ref}}
{{M2 Creatures-nav}}
{{M2 Creatures-nav}}
[[Category:Chozo]]

Latest revision as of 20:49, 27 July 2011

Wallfire
Wallfire

A Wallfire shooting a fireball

Game(s)

Metroid II: Return of Samus

Creators

Chozo

Planet(s)

SR388

Threat Capacity

Hostile

Attacks

Fireball


A Wallfire taking a shot at Samus

Wallfires are mechanical enemies Samus encounters on SR388 during her mission to eliminate the Metroids on the planet. These sentries are very likely of Chozo origin, even resembling the Chozo themselves by their bird-like structure. They are very fragile and are generally found in rooms consisting of multiple Wallfires.

Wallfires will deal damage by shooting fireballs or by contact. The fireballs will stop upon hitting a hard surface but will not stop if they hit Samus. Unlike Autracks' laser beams, Wallfires' fireballs can not be frozen or destroyed. Unlike most enemies, Wallfires cannot be frozen, possibly due to their high-temperature nature. Instead, upon their defeat, they collapse and leave behind rubble. Leaving behind a "corpse" is a unique trait among Metroid II enemies. Samus can stand on the remains of destroyed Wallfires.

Data[edit | edit source]

Manual[edit | edit source]

Wallfire

Wallfire: A robotic, proximity detecting sentry mounted upon the walls.[1]

Sprite[edit | edit source]

Game Wallfire
Destroyed Wallfire
Metroid II: Return of Samus Wallfire Destroyed Wallfire

Trivia[edit | edit source]

  • Though Wallfires are described as proximity detecting,[1] they will attack regardless of whether Samus is near or far.

References[edit source]

  1. 1.0 1.1 "A robotic, proximity detecting sentry mounted upon the walls." Metroid II: Return of Samus Instruction Booklet, Pg 28


Creatures appearing in Metroid II: Return of Samus
Yumbo · Tsumuri · Drivel · Skreek · Hornoad · Chute Leech · Mumbo · Gawron · Septogg · Gullugg · Blob Thrower · Senjoo · Seerook · Moheek · Skorp · Needler · Glow Fly · Yumee · Flitt · Meboid · Octroll · Arachnus · TPO · Wallfire · Shirk · Autrack · Autoad · Autom · Gunzoo · Pincher Fly · Gravitt · Halzyn · Moto · Proboscum · Ramulken · Metroid · Alpha Metroid · Gamma Metroid · Zeta Metroid · Omega Metroid · Queen Metroid