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{{Upgrade-infobox
|image=
|caption=
|games=*''[[Metroid: Zero Mission]]''
*''[[Metroid II: Return of Samus]]''
*''[[Super Metroid]]''
*''[[Metroid Fusion]]''
*All ''[[Metroid Prime (series)|Prime]]'' games {{small|(limited capabilities)}}
|users=*[[Samus Aran]]
*[[Yakuza]]
|location=*[[Kraid (area)|Kraid]] {{small|(''Zero Mission'')}}
|authorized=
|obtain=
|uses=Allows an infinite amount of jumps {{small|(only one extra jump in ''Prime'' games)}}
}}
{{image}}
{{stub}}
 
The '''Space Jump''' is an ability featured in every 2D game except the first one, allowing to jump continously in the air. In ''[[Metroid: Zero Mission]]'' it can only be used after obtaining the [[Legendary Power Suit]]. When found, its description simply reads ''Unknown item'', similar to the [[Plasma Beam]] and the [[Gravity Suit]]. The theory is that these abilites are too old for [[Samus Aran|Samus's]] regular [[Power Suit]] so that they can't be read. The Space Jump is also featured in ''[[Metroid: Other M]]''. [[Samus Aran|Samus]] activated it on her own when chasing [[James Pierce|The Deleter]]. The [[Screw Attack]] is included with this upgrade. Samus can only use this upgrade to maintian her jump hight, it does not allow her to gain any height unlike previous appearances..
 
==Space Jump Boots==
{{main|Space Jump Boots}}
In the ''[[Metroid Prime (series)|Prime]]'' games, the Space Jump appears as both the Space Jump Boots and [[Screw Attack]]. The Space Jump Boots upgrade allows Samus to jump a single additional time. This second jump is necessary to reach various areas. The Space Jump Boots upgrade is only obtainable in the first ''[[Metroid Prime (game)|Metroid Prime]]'', since later ''Prime'' games she has them equipped throughout the entire game. The Screw Attack, it can be argued, is a variation to the Space Jump, since Samus can jump up to seven times, unlike the usual two.
 
==Sprites==
{{sprite table
|zm=[[File:Space Jump zm Sprite.png|Space Jump]]
|bottomright=zm
}}
 
 
[[Category:Abilities]]

Revision as of 03:26, 26 September 2011

Space Jump
Game(s)
Users
Located in
Uses

Allows an infinite amount of jumps (only one extra jump in Prime games)

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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The Space Jump is an ability featured in every 2D game except the first one, allowing to jump continously in the air. In Metroid: Zero Mission it can only be used after obtaining the Legendary Power Suit. When found, its description simply reads Unknown item, similar to the Plasma Beam and the Gravity Suit. The theory is that these abilites are too old for Samus's regular Power Suit so that they can't be read. The Space Jump is also featured in Metroid: Other M. Samus activated it on her own when chasing The Deleter. The Screw Attack is included with this upgrade. Samus can only use this upgrade to maintian her jump hight, it does not allow her to gain any height unlike previous appearances..

Space Jump Boots

Main article: Space Jump Boots

In the Prime games, the Space Jump appears as both the Space Jump Boots and Screw Attack. The Space Jump Boots upgrade allows Samus to jump a single additional time. This second jump is necessary to reach various areas. The Space Jump Boots upgrade is only obtainable in the first Metroid Prime, since later Prime games she has them equipped throughout the entire game. The Screw Attack, it can be argued, is a variation to the Space Jump, since Samus can jump up to seven times, unlike the usual two.

Sprites

Game Space Jump
Metroid: Zero Mission Space Jump